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ARCADE PCB DIP SWITCH SETTINGS

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The dip switch settings for Fighting Vipers shown below are automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of the settings can be incorrect. However, if you notice that some settings are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem. Happy gaming!

If you are trying to change this game's language or region, you might have to replace/reprogram some of the game's ROM chips.

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Fighting Vipers dip switch settings:
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Sorry, no dip switch settings found :(

Perhaps you can access an interactive
operator menu by pushing the service button?


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Similarly named games (worth checking if dip switches were not found or the information was incorrect) are Fighting Basketball, Fighting Hawk (World), Fighting Hawk (Japan), Fighting Golf (World?), Fighting Golf (US), Fighting Soccer, Fighting Roller, Fighting Layer (FTL0/VER.A), Fighting Ice Hockey (Cassette), Fighting Fantasy (Japan revision 2) and Fighting Fantasy (Japan)
 
Games with similar hardware (may contain applicable dip switches) are Behind Enemy Lines, Daytona USA (Japan, Daytona USA (Japan, Daytona USA (Japan), Dead or Alive (Model 2A), Dead or Alive (Model 2B), Desert Tank, Dynamite Baseball '97, Dynamite Cop (Model 2A), Dynamite Cop (Model 2B), Dynamite Deka 2 (Japan, Gunblade NY, House of the Dead, Indianapolis 500, Last Bronx (Export, Last Bronx (Japan, Manx TT Superbike, Pilot Kids (Model 2A), Pilot Kids (Model 2B), Sega Rally Championship, Sega Touring Car Championship, Sky Target, Sonic The Fighters, Super GT 24h, Top Skater, Virtua Cop, Virtua Cop 2, Virtua Fighter 2 (original), Virtua Fighter 2 (ver 2.1), Virtua Fighter 2 (ver B), Virtual On Cyber Troopers (Japan), Virtual On Cyber Troopers (US), Virtua Striker, Virtua Striker (Rev A), Zero Gunner (Japan Model 2B), Zero Gunner (Model 2A) and Zero Gunner (Model 2B).
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There are always alternatives.
  -- Spock, "The Galileo Seven", stardate 2822.3