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ARCADE ROMS

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Below is a table representhing the roms for Aeroboto and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

formatz
Formation Z
 
CPU1 chips:

format_z.8
8x16kbits
0x4000 ->


format_z.7
8x16kbits
0x8000 ->


format_z.6
8x16kbits
0xc000 ->

 
CPU2 chips:

format_z.9
8x4kbits
0xf000 ->

 
GFX1 chips:

format_z.5
8x8kbits
0x0000 ->

 
GFX2 chips:

format_z.4
8x8kbits
0x0000 ->

 
GFX3 chips:

format_z.1
8x4kbits
0x0000 ->


format_z.2
8x4kbits
0x1000 ->


format_z.3
8x4kbits
0x2000 ->

 
PROMS chips:

10c
8x256bits
0x0000 ->


10b
8x256bits
0x0100 ->


10a
8x256bits
0x0200 ->

 
aeroboto
Aeroboto
 
CPU1 chips:

aeroboto.8
8x16kbits
0x4000 ->


aeroboto.7
8x16kbits
0x8000 ->


aeroboto.6
8x16kbits
0xc000 ->

 
CPU2 chips:

format_z.9
8x4kbits
0xf000 ->

 
GFX1 chips:

aeroboto.5
8x8kbits
0x0000 ->

 
GFX2 chips:

format_z.4
8x8kbits
0x0000 ->

 
GFX3 chips:

aeroboto.1
8x4kbits
0x0000 ->


aeroboto.2
8x4kbits
0x1000 ->


aeroboto.3
8x4kbits
0x2000 ->

 
PROMS chips:

10c
8x256bits
0x0000 ->


10b
8x256bits
0x0100 ->


10a
8x256bits
0x0200 ->

 

----------
Most legends have their basis in facts.
  -- Kirk, "And The Children Shall Lead", stardate 5029.5