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ARCADE ROMS

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Below is a table representhing the roms for Airwolf and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

airwolf
Airwolf
 
CPU1 chips:

b.2s
8x32kbits
0x0000 ->

 
CPU2 chips:

a.7s
8x32kbits
0x0000 ->

 
GFX1 chips:

f.4a
8x4kbits
0x00000 ->

 
GFX2 chips:

09h_14.bin
8x8kbits
0x00000 ->


10h_13.bin
8x8kbits
0x02000 ->


11h_12.bin
8x8kbits
0x04000 ->

 
GFX3 chips:

e.6a
8x8kbits
0x00000 ->


d.8a
8x8kbits
0x08000 ->


c.10a
8x8kbits
0x10000 ->

 
PROMS chips:

01j.bin
8x256bits
0x0000 ->


01h.bin
8x256bits
0x0100 ->


01f.bin
8x256bits
0x0200 ->


m1.2c
8x32bits
0x0320 ->

 
skywolf
Sky Wolf (set 1)
 
CPU1 chips:

02s_03.bin
8x16kbits
0x0000 ->


03s_04.bin
8x16kbits
0x4000 ->

 
CPU2 chips:

07s_01.bin
8x16kbits
0x0000 ->


08s_02.bin
8x16kbits
0x4000 ->

 
GFX1 chips:

04a_11.bin
8x4kbits
0x00000 ->

 
GFX2 chips:

09h_14.bin
8x8kbits
0x00000 ->


10h_13.bin
8x8kbits
0x02000 ->


11h_12.bin
8x8kbits
0x04000 ->

 
GFX3 chips:

06a_10.bin
8x16kbits
0x00000 ->


07a_09.bin
8x16kbits
0x04000 ->


08a_08.bin
8x16kbits
0x08000 ->


09a_07.bin
8x16kbits
0x0c000 ->


10a_06.bin
8x16kbits
0x10000 ->


11a_05.bin
8x16kbits
0x14000 ->

 
PROMS chips:

01j.bin
8x256bits
0x0000 ->


01h.bin
8x256bits
0x0100 ->


01f.bin
8x256bits
0x0200 ->


m1.2c
8x32bits
0x0320 ->

 
skywolf2
Sky Wolf (set 2)
 
CPU1 chips:

z80_2.bin
8x32kbits
0x0000 ->

 
CPU2 chips:

07s_01.bin
8x16kbits
0x0000 ->


08s_02.bin
8x16kbits
0x4000 ->

 
GFX1 chips:

04a_11.bin
8x4kbits
0x00000 ->

 
GFX2 chips:

09h_14.bin
8x8kbits
0x00000 ->


10h_13.bin
8x8kbits
0x02000 ->


11h_12.bin
8x8kbits
0x04000 ->

 
GFX3 chips:

06a_10.bin
8x16kbits
0x00000 ->


07a_09.bin
8x16kbits
0x04000 ->


08a_08.bin
8x16kbits
0x08000 ->


09a_07.bin
8x16kbits
0x0c000 ->


10a_06.bin
8x16kbits
0x10000 ->


11a_05.bin
8x16kbits
0x14000 ->

 
PROMS chips:

01j.bin
8x256bits
0x0000 ->


01h.bin
8x256bits
0x0100 ->


01f.bin
8x256bits
0x0200 ->


m1.2c
8x32bits
0x0320 ->

 

----------
Totally illogical, there was no chance.
  -- Spock, "The Galileo Seven", stardate 2822.3