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ARCADE ROMS

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Below is a table representhing the roms for Apocaljpse Now and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

rescue
Rescue
 
CPU1 chips:

rb15acpu.bin
8x4kbits
0x0000 ->


rb15bcpu.bin
8x4kbits
0x1000 ->


rb15ccpu.bin
8x4kbits
0x2000 ->


rb15dcpu.bin
8x4kbits
0x3000 ->


rb15ecpu.bin
8x4kbits
0x4000 ->

 
CPU2 chips:

rb15csnd.bin
8x2kbits
0x0000 ->


rb15dsnd.bin
8x2kbits
0x0800 ->

 
GFX1 chips:

rb15fcpu.bin
8x2kbits
0x0000 ->


rb15hcpu.bin
8x2kbits
0x0800 ->

 
PROMS chips:

rescue.clr
8x32bits
0x0000 ->

 
aponow
Apocaljpse Now
 
CPU1 chips:

aponow01.rom
8x4kbits
0x0000 ->


aponow02.rom
8x4kbits
0x1000 ->


aponow03.rom
8x4kbits
0x2000 ->


rb15dcpu.bin
8x4kbits
0x3000 ->


rb15ecpu.bin
8x4kbits
0x4000 ->

 
CPU2 chips:

rb15csnd.bin
8x2kbits
0x0000 ->


rb15dsnd.bin
8x2kbits
0x0800 ->

 
GFX1 chips:

rb15fcpu.bin
8x2kbits
0x0000 ->


rb15hcpu.bin
8x2kbits
0x0800 ->

 
PROMS chips:

rescue.clr
8x32bits
0x0000 ->

 

----------
Intuition, however illogical, is recognized as a command prerogative.
  -- Kirk, "Obsession", stardate 3620.7