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ARCADE ROMS

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Below is a table representhing the roms for ASO - Armored Scrum Object and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

aso
ASO - Armored Scrum Object
 
CPU1 chips:

aso.1
8x32kbits
0x0000 ->


aso.3
8x16kbits
0x8000 ->

 
CPU2 chips:

aso.4
8x32kbits
0x0000 ->


aso.6
8x16kbits
0x8000 ->

 
CPU3 chips:

aso.7
8x32kbits
0x0000 ->


aso.9
8x16kbits
0x8000 ->

 
GFX1 chips:

aso.14
8x8kbits
0x0000 ->

 
GFX2 chips:

aso.10
8x32kbits
0x0000 ->

 
GFX3 chips:

aso.11
8x32kbits
0x00000 ->


aso.12
8x32kbits
0x08000 ->


aso.13
8x32kbits
0x10000 ->

 
PROMS chips:

up02_f12.rom
8x1kbits
0x000 ->


up02_f13.rom
8x1kbits
0x400 ->


up02_f14.rom
8x1kbits
0x800 ->

 

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  -- McCoy, "The Menagerie", stardate 3012.4