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Below is a table representhing the roms for Alien vs. Predator (US 940520) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

avsp
Alien vs. Predator (Euro 940520)
 
CPU1 chips:

avpe.03d
8x512kbits
0x000000 ->


avpe.04d
8x512kbits
0x080000 ->


avp.05d
8x512kbits
0x100000 ->


avp.06
8x512kbits
0x180000 ->

 
USER1 chips:

avpex.03d
8x512kbits
0x000000 ->


avpex.04d
8x512kbits
0x080000 ->

 
CPU2 chips:

avp.01
8x32kbits
0x00000 ->

 
SOUND1 chips:

avp.11
8x2Mbits
0x000000 ->


avp.12
8x2Mbits
0x200000 ->

 
avspu
Alien vs. Predator (US 940520)
 
CPU1 chips:

avpu.03d
8x512kbits
0x000000 ->


avpu.04d
8x512kbits
0x080000 ->


avp.05d
8x512kbits
0x100000 ->


avp.06
8x512kbits
0x180000 ->

 
USER1 chips:

avpux.03d
8x512kbits
0x000000 ->


avpux.04d
8x512kbits
0x080000 ->

 
CPU2 chips:

avp.01
8x32kbits
0x00000 ->

 
SOUND1 chips:

avp.11
8x2Mbits
0x000000 ->


avp.12
8x2Mbits
0x200000 ->

 
avspj
Alien vs. Predator (Japan 940520)
 
CPU1 chips:

avpj.03d
8x512kbits
0x000000 ->


avpj.04d
8x512kbits
0x080000 ->


avp.05d
8x512kbits
0x100000 ->


avp.06
8x512kbits
0x180000 ->

 
USER1 chips:

avpjx.03d
8x512kbits
0x000000 ->


avpjx.04d
8x512kbits
0x080000 ->

 
CPU2 chips:

avp.01
8x32kbits
0x00000 ->

 
SOUND1 chips:

avp.11
8x2Mbits
0x000000 ->


avp.12
8x2Mbits
0x200000 ->

 
avspa
Alien vs. Predator (Asia 940520)
 
CPU1 chips:

avpa.03d
8x512kbits
0x000000 ->


avpa.04d
8x512kbits
0x080000 ->


avp.05d
8x512kbits
0x100000 ->


avp.06
8x512kbits
0x180000 ->

 
CPU2 chips:

avp.01
8x32kbits
0x00000 ->

 
SOUND1 chips:

avp.11
8x2Mbits
0x000000 ->


avp.12
8x2Mbits
0x200000 ->

 

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If some day we are defeated, well, war has its fortunes, good and bad.
  -- Commander Kor, "Errand of Mercy", stardate 3201.7