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Below is a table representhing the roms for Ace Driver: Victory Lap (Rev. ADV2 and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

victlapw
Ace Driver: Victory Lap (Rev. ADV2
 
CPU1 chips:

advprgll.4d
8x512kbits
0x00003 ->


advprglm.2d
8x512kbits
0x00002 ->


advprgum.8d
8x512kbits
0x00001 ->


advprguu.6d
8x512kbits
0x00000 ->

 
CPU4 chips:

adv1data.6r
8x512kbits
0 ->

 
GFX2 chips:

adv1cg0.2a
8x2Mbits
0x200000*0x0 ->


adv1cg1.1c
8x2Mbits
0x200000*0x1 ->


adv1cg2.2d
8x2Mbits
0x200000*0x2 ->


adv1cg3.1e
8x2Mbits
0x200000*0x3 ->


adv1cg4.2f
8x2Mbits
0x200000*0x4 ->


adv1cg5.1j
8x2Mbits
0x200000*0x5 ->


adv1cg6.2k
8x2Mbits
0x200000*0x6 ->


adv1cg7.1n
8x2Mbits
0x200000*0x7 ->

 
GFX3 chips:

adv1ccrl.5a
8x2Mbits
0x000000 ->


adv1ccrh.5c
8x512kbits
0x200000 ->

 
GFX4 chips:

adv1pot.l0
8x512kbits
0x80000*0 ->


adv1pot.l1
8x512kbits
0x80000*1 ->


adv1pot.l2
8x512kbits
0x80000*2 ->


adv1pot.m0
8x512kbits
0x80000*3 ->


adv1pot.m1
8x512kbits
0x80000*4 ->


adv1pot.m2
8x512kbits
0x80000*5 ->


adv1pot.u0
8x512kbits
0x80000*6 ->


adv1pot.u1
8x512kbits
0x80000*7 ->


adv1pot.u2
8x512kbits
0x80000*8 ->

 
USER1 chips:

eeprom.9e
8x516.03515625kbits
0 ->

 
SOUND1 chips:

adv1wav0.10r
8x1Mbits
0x000000 ->


adv1wav1.10p
8x1Mbits
0x100000 ->


adv1wav2.10n
8x1Mbits
0x200000 ->


adv1wav3.10l
8x1Mbits
0x300000 ->

 

----------
One does not thank logic.
  -- Sarek, "Journey to Babel", stardate 3842.4