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ARCADE ROMS

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Below is a table representhing the roms for Bouncing Balls and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

bballs
Bouncing Balls
 
CPU1 chips:

bb12.m17
8x64kbits
0x000000 ->


bb11.l17
8x64kbits
0x000001 ->

 
CPU2 chips:

bb13.n4
8x32kbits
0x00000 ->

 
CPU3 chips:

0x01000
8x0bits
CPU3 ->

 
GFX1 chips:

bb1.g20
8x32kbits
0x00000 ->

 
GFX2 chips:

bb4.d1
8x64kbits
0x00000 ->


bb5.d2
8x64kbits
0x10000 ->


bb2.b1
8x64kbits
0x20000 ->


bb3.b2
8x64kbits
0x30000 ->

 
GFX3 chips:

bb6.h1
8x64kbits
0x00000 ->


bb8.j1
8x64kbits
0x10000 ->


bb7.h2
8x64kbits
0x20000 ->


bb9.j2
8x64kbits
0x30000 ->

 
GFX4 chips:

bb10.l6
8x32kbits
0x00000 ->

 
PROMS chips:

bb_prom.e9
8x256bits
0x0000 ->

 

----------
Romulan women are not like Vulcan females. We are not dedicated to pure logic and the sterility of non-emotion.
  -- Romulan Commander, "The Enterprise Incident", stardate 5027.3