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ARCADE ROMS

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Below is a table representhing the roms for Big Bang and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

tdragon2
Thunder Dragon 2
 
CPU1 chips:

6.bin
8x512kbits
0x00000 ->

 
CPU2 chips:

5.bin
8x128kbits
0x00000 ->

 
GFX1 chips:

1.bin
8x128kbits
0x000000 ->

 
GFX2 chips:

ww930914.2
8x2Mbits
0x000000 ->

 
GFX3 chips:

ww930917.7
8x2Mbits
0x000000 ->


ww930918.8
8x2Mbits
0x200000 ->

 
SOUND1 chips:

ww930916.4
8x2Mbits
0x040000 ->

 
SOUND2 chips:

ww930915.3
8x2Mbits
0x040000 ->

 
PROMS chips:

9.bpr
8x256bits
0x0000 ->


10.bpr
8x256bits
0x0100 ->

 
bigbang
Big Bang
 
CPU1 chips:

eprom.3
8x512kbits
0x00000 ->

 
CPU2 chips:

5.bin
8x128kbits
0x00000 ->

 
GFX1 chips:

1.bin
8x128kbits
0x000000 ->

 
GFX2 chips:

ww930914.2
8x2Mbits
0x000000 ->

 
GFX3 chips:

ww930917.7
8x2Mbits
0x000000 ->


ww930918.8
8x2Mbits
0x200000 ->

 
SOUND1 chips:

ww930916.4
8x2Mbits
0x040000 ->

 
SOUND2 chips:

ww930915.3
8x2Mbits
0x040000 ->

 
PROMS chips:

9.bpr
8x256bits
0x0000 ->


10.bpr
8x256bits
0x0100 ->

 

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Behind every great man, there is a woman -- urging him on.
  -- Harry Mudd, "I, Mudd", stardate 4513.3