ARCADE ROMS

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Below is a table representhing the roms for Bosconian (new version) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

bosco
Bosconian (new version)
 
CPU1 chips:

bos3_1.bin
8x4kbits
0x0000 ->


bos1_2.bin
8x4kbits
0x1000 ->


bos1_3.bin
8x4kbits
0x2000 ->


bos1_4b.bin
8x4kbits
0x3000 ->

 
CPU2 chips:

bos1_5c.bin
8x4kbits
0x0000 ->


bos3_6.bin
8x4kbits
0x1000 ->

 
CPU3 chips:

2900.3e
8x4kbits
0x0000 ->

 
GFX1 chips:

5300.5d
8x4kbits
0x0000 ->

 
GFX2 chips:

5200.5e
8x4kbits
0x0000 ->

 
GFX3 chips:

prom.2d
8x256bits
0x0000 ->

 
PROMS chips:

bosco.6b
8x32bits
0x0000 ->


bosco.4m
8x256bits
0x0020 ->


prom.2r
8x32bits
0x0120 ->


prom.7h
8x32bits
0x0140 ->

 
SOUND1 chips:

prom.1d
8x256bits
0x0000 ->


prom.5c
8x256bits
0x0100 ->

 
SOUND2 chips:

4900.5n
8x4kbits
0x0000 ->


5000.5m
8x4kbits
0x1000 ->


5100.5l
8x4kbits
0x2000 ->

 
boscoo
Bosconian (old version)
 
CPU1 chips:

bos1_1.bin
8x4kbits
0x0000 ->


bos1_2.bin
8x4kbits
0x1000 ->


bos1_3.bin
8x4kbits
0x2000 ->


bos1_4b.bin
8x4kbits
0x3000 ->

 
CPU2 chips:

bos1_5c.bin
8x4kbits
0x0000 ->


2800.3h
8x4kbits
0x1000 ->

 
CPU3 chips:

2900.3e
8x4kbits
0x0000 ->

 
GFX1 chips:

5300.5d
8x4kbits
0x0000 ->

 
GFX2 chips:

5200.5e
8x4kbits
0x0000 ->

 
GFX3 chips:

prom.2d
8x256bits
0x0000 ->

 
PROMS chips:

bosco.6b
8x32bits
0x0000 ->


bosco.4m
8x256bits
0x0020 ->


prom.2r
8x32bits
0x0120 ->


prom.7h
8x32bits
0x0140 ->

 
SOUND1 chips:

prom.1d
8x256bits
0x0000 ->


prom.5c
8x256bits
0x0100 ->

 
SOUND2 chips:

4900.5n
8x4kbits
0x0000 ->


5000.5m
8x4kbits
0x1000 ->


5100.5l
8x4kbits
0x2000 ->

 
boscoo2
Bosconian (older version)
 
CPU1 chips:

bos1_1.bin
8x4kbits
0x0000 ->


bos1_2.bin
8x4kbits
0x1000 ->


bos1_3.bin
8x4kbits
0x2000 ->


bos1_4.3k
8x4kbits
0x3000 ->

 
CPU2 chips:

bos1_5b.3j
8x4kbits
0x0000 ->


2800.3h
8x4kbits
0x1000 ->

 
CPU3 chips:

2900.3e
8x4kbits
0x0000 ->

 
GFX1 chips:

5300.5d
8x4kbits
0x0000 ->

 
GFX2 chips:

5200.5e
8x4kbits
0x0000 ->

 
GFX3 chips:

prom.2d
8x256bits
0x0000 ->

 
PROMS chips:

bosco.6b
8x32bits
0x0000 ->


bosco.4m
8x256bits
0x0020 ->


prom.2r
8x32bits
0x0120 ->


prom.7h
8x32bits
0x0140 ->

 
SOUND1 chips:

prom.1d
8x256bits
0x0000 ->


prom.5c
8x256bits
0x0100 ->

 
SOUND2 chips:

4900.5n
8x4kbits
0x0000 ->


5000.5m
8x4kbits
0x1000 ->


5100.5l
8x4kbits
0x2000 ->

 
boscomd
Bosconian (Midway
 
CPU1 chips:

3n
8x4kbits
0x0000 ->


3m
8x4kbits
0x1000 ->


3l
8x4kbits
0x2000 ->


3k
8x4kbits
0x3000 ->

 
CPU2 chips:

3j
8x4kbits
0x0000 ->


3h
8x4kbits
0x1000 ->

 
CPU3 chips:

2900.3e
8x4kbits
0x0000 ->

 
GFX1 chips:

5300.5d
8x4kbits
0x0000 ->

 
GFX2 chips:

5200.5e
8x4kbits
0x0000 ->

 
GFX3 chips:

prom.2d
8x256bits
0x0000 ->

 
PROMS chips:

bosco.6b
8x32bits
0x0000 ->


bosco.4m
8x256bits
0x0020 ->


prom.2r
8x32bits
0x0120 ->


prom.7h
8x32bits
0x0140 ->

 
SOUND1 chips:

prom.1d
8x256bits
0x0000 ->


prom.5c
8x256bits
0x0100 ->

 
SOUND2 chips:

4900.5n
8x4kbits
0x0000 ->


5000.5m
8x4kbits
0x1000 ->


5100.5l
8x4kbits
0x2000 ->

 
boscomdo
Bosconian (Midway
 
CPU1 chips:

2300.3n
8x4kbits
0x0000 ->


2400.3m
8x4kbits
0x1000 ->


2500.3l
8x4kbits
0x2000 ->


2600.3k
8x4kbits
0x3000 ->

 
CPU2 chips:

2700.3j
8x4kbits
0x0000 ->


2800.3h
8x4kbits
0x1000 ->

 
CPU3 chips:

2900.3e
8x4kbits
0x0000 ->

 
GFX1 chips:

5300.5d
8x4kbits
0x0000 ->

 
GFX2 chips:

5200.5e
8x4kbits
0x0000 ->

 
GFX3 chips:

prom.2d
8x256bits
0x0000 ->

 
PROMS chips:

bosco.6b
8x32bits
0x0000 ->


bosco.4m
8x256bits
0x0020 ->


prom.2r
8x32bits
0x0120 ->


prom.7h
8x32bits
0x0140 ->

 
SOUND1 chips:

prom.1d
8x256bits
0x0000 ->


prom.5c
8x256bits
0x0100 ->

 
SOUND2 chips:

4900.5n
8x4kbits
0x0000 ->


5000.5m
8x4kbits
0x1000 ->


5100.5l
8x4kbits
0x2000 ->