www.solvalou.com

ARCADE ROMS

[ 0-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ]


<< back to rom structure front page

Below is a table representhing the roms for Brick Zone (v5.0) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

brickzn
Brick Zone (v5.0)
 
CPU1 chips:

brickzon.009
8x32kbits
0x00000 ->


brickzon.008
8x128kbits
0x10000 ->


brickzon.007
8x128kbits
0x30000 ->

 
CPU2 chips:

brickzon.010
8x64kbits
0x00000 ->

 
CPU3 chips:

brickzon.011
8x64kbits
0x00000 ->

 
GFX1 chips:

brickzon.002
8x128kbits
0x00000 ->


brickzon.001
8x128kbits
0x20000 ->


brickzon.003
8x128kbits
0x40000 ->


brickzon.005
8x128kbits
0x60000 ->


brickzon.004
8x128kbits
0x80000 ->


brickzon.006
8x128kbits
0xa0000 ->

 
brickzn3
Brick Zone (v3.0)
 
CPU1 chips:

39
8x32kbits
0x00000 ->


38
8x128kbits
0x10000 ->


brickzon.007
8x128kbits
0x30000 ->

 
CPU2 chips:

brickzon.010
8x64kbits
0x00000 ->

 
CPU3 chips:

brickzon.011
8x64kbits
0x00000 ->

 
GFX1 chips:

35
8x128kbits
0x00000 ->


brickzon.004
8x128kbits
0x20000 ->


brickzon.006
8x128kbits
0x40000 ->


32
8x128kbits
0x60000 ->


brickzon.001
8x128kbits
0x80000 ->


brickzon.003
8x128kbits
0xa0000 ->

 

----------
All your people must learn before you can reach for the stars.
  -- Kirk, "The Gamesters of Triskelion", stardate 3259.2