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ARCADE ROMS

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Below is a table representhing the roms for Bullet (FD1094 317-0041) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

bullet
Bullet (FD1094 317-0041)
 
CPU1 chips:

epr11010.a4
8x32kbits
0x000000 ->


epr11007.a1
8x32kbits
0x000001 ->


epr11011.a5
8x32kbits
0x010000 ->


epr11008.a2
8x32kbits
0x010001 ->


epr11012.a6
8x32kbits
0x020000 ->


epr11009.a3
8x32kbits
0x020001 ->

 
GFX1 chips:

epr10994.b9
8x64kbits
0x00000 ->


epr10995.b10
8x64kbits
0x10000 ->


epr10996.b11
8x64kbits
0x20000 ->

 
GFX2 chips:

epr10999.b1
8x64kbits
0x00001 ->


epr11003.b5
8x64kbits
0x00000 ->


epr11000.b2
8x64kbits
0x20001 ->


epr11004.b6
8x64kbits
0x20000 ->


epr11001.b3
8x64kbits
0x40001 ->


epr11005.b7
8x64kbits
0x40000 ->


epr11002.b4
8x64kbits
0x60001 ->


epr11006.b8
8x64kbits
0x60000 ->

 
CPU2 chips:

epr10997.a7
8x32kbits
0x00000 ->


epr10998.a8
8x32kbits
0x10000 ->

 

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Insufficient facts always invite danger.
  -- Spock, "Space Seed", stardate 3141.9