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ARCADE ROMS

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Below is a table representhing the roms for City Bomber (World) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

citybomb
City Bomber (World)
 
CPU1 chips:

g10.rom
8x64kbits
0x000000 ->


g09.rom
8x64kbits
0x000001 ->


787g08.15f
8x128kbits
0x100000 ->


787g07.15d
8x128kbits
0x100001 ->


787e06.14f
8x128kbits
0x140000 ->


787e05.14d
8x128kbits
0x140001 ->


787g04.13f
8x128kbits
0x180000 ->


787g03.13d
8x128kbits
0x180001 ->

 
CPU2 chips:

787e02.4h
8x32kbits
0x00000 ->

 
SOUND2 chips:

787e01.1k
8x512kbits
0x00000 ->

 
citybmrj
City Bomber (Japan)
 
CPU1 chips:

787h10.15k
8x64kbits
0x000000 ->


787h09.15h
8x64kbits
0x000001 ->


787g08.15f
8x128kbits
0x100000 ->


787g07.15d
8x128kbits
0x100001 ->


787e06.14f
8x128kbits
0x140000 ->


787e05.14d
8x128kbits
0x140001 ->


787g04.13f
8x128kbits
0x180000 ->


787g03.13d
8x128kbits
0x180001 ->

 
CPU2 chips:

787e02.4h
8x32kbits
0x00000 ->

 
SOUND2 chips:

787e01.1k
8x512kbits
0x00000 ->

 

----------
... The things love can drive a man to -- the ecstasies, the the miseries, the broken rules, the desperate chances, the glorious failures and the glorious victories.
  -- McCoy, "Requiem for Methuselah", stardate 5843.7