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back to rom structure front pageBelow is a table representhing the roms for City Connection (set 1) and its clones (if any).
Red roms are similar between all versions but
green roms differ, which means that if you wish to change the game's region or language, it
may be possible make the change simply by reprogramming fresh roms with other version's contents.
Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (
www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please
contact me so that I can fix the problem.
You might also be interested in this game's
dip switches.
citycon City Connection (set 1)
CPU1 chips: |  |  c10 8x16kbits 0x4000 ->
|  |  c11 8x32kbits 0x8000 ->
| CPU2 chips: |  |  c1 8x32kbits 0x8000 ->
| GFX1 chips: |  |  c4 8x8kbits 0x00000 ->
| GFX2 chips: |  |  c12 8x8kbits 0x00000 ->
|  |  c13 8x8kbits 0x02000 ->
| GFX3 chips: |  |  c9 8x32kbits 0x00000 ->
|  |  c8 8x16kbits 0x08000 ->
|  |  c6 8x32kbits 0x0c000 ->
|  |  c7 8x16kbits 0x14000 ->
| GFX4 chips: |  |  c2 8x32kbits 0x0000 ->
|  |  c3 8x16kbits 0x8000 ->
|  |  c5 8x8kbits 0xc000 ->
| | |
| citycona City Connection (set 2)
CPU1 chips: |  |  c10 8x16kbits 0x4000 ->
|  |  c11b 8x32kbits 0x8000 ->
| CPU2 chips: |  |  c1 8x32kbits 0x8000 ->
| GFX1 chips: |  |  c4 8x8kbits 0x00000 ->
| GFX2 chips: |  |  c12 8x8kbits 0x00000 ->
|  |  c13 8x8kbits 0x02000 ->
| GFX3 chips: |  |  c9 8x32kbits 0x00000 ->
|  |  c8 8x16kbits 0x08000 ->
|  |  c6 8x32kbits 0x0c000 ->
|  |  c7 8x16kbits 0x14000 ->
| GFX4 chips: |  |  c2 8x32kbits 0x0000 ->
|  |  c3 8x16kbits 0x8000 ->
|  |  c5 8x8kbits 0xc000 ->
| | |
| cruisin Cruisin
CPU1 chips: |  |  cr10 8x16kbits 0x4000 ->
|  |  cr11 8x32kbits 0x8000 ->
| CPU2 chips: |  |  c1 8x32kbits 0x8000 ->
| GFX1 chips: |  |  cr4 8x8kbits 0x00000 ->
| GFX2 chips: |  |  c12 8x8kbits 0x00000 ->
|  |  c13 8x8kbits 0x02000 ->
| GFX3 chips: |  |  c9 8x32kbits 0x00000 ->
|  |  c8 8x16kbits 0x08000 ->
|  |  c6 8x32kbits 0x0c000 ->
|  |  c7 8x16kbits 0x14000 ->
| GFX4 chips: |  |  c2 8x32kbits 0x0000 ->
|  |  c3 8x16kbits 0x8000 ->
|  |  c5 8x8kbits 0xc000 ->
| | |
|

If some day we are defeated, well, war has its fortunes, good and bad.
-- Commander Kor, "Errand of Mercy", stardate 3201.7