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ARCADE ROMS

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Below is a table representhing the roms for Cosmic Alien (older) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

cosmica
Cosmic Alien
 
CPU1 chips:

ca.e3
8x2kbits
0x0000 ->


ca.e4
8x2kbits
0x0800 ->


ca.e5
8x2kbits
0x1000 ->


ca.e6
8x2kbits
0x1800 ->


ca.e7
8x2kbits
0x2000 ->

 
GFX1 chips:

ca.n2
8x2kbits
0x0000 ->


ca.n1
8x2kbits
0x0800 ->

 
PROMS chips:

ca.d9
8x32bits
0x0000 ->

 
USER1 chips:

ca.e2
8x1kbits
0x0000 ->

 
USER2 chips:

ca.sub
8x1kbits
0x0000 ->

 
cosmica2
Cosmic Alien (older)
 
CPU1 chips:

ca.e3
8x2kbits
0x0000 ->


c3.bin
8x1kbits
0x0800 ->


d4.bin
8x1kbits
0x0c00 ->


ca.e5
8x2kbits
0x1000 ->


ca.e6
8x2kbits
0x1800 ->


i9.bin
8x1kbits
0x2000 ->


j0.bin
8x1kbits
0x2400 ->

 
GFX1 chips:

ca.n2
8x2kbits
0x0000 ->


ca.n1
8x2kbits
0x0800 ->

 
PROMS chips:

ca.d9
8x32bits
0x0000 ->

 
USER1 chips:

ca.e2
8x1kbits
0x0000 ->

 
USER2 chips:

ca.sub
8x1kbits
0x0000 ->

 

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"Evil does seek to maintain power by suppressing the truth." "Or by misleading the innocent."
  -- Spock and McCoy, "And The Children Shall Lead", stardate 5029.5.