www.solvalou.com

ARCADE ROMS

[ 0-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ]


<< back to rom structure front page

Below is a table representhing the roms for D-Day (Centuri) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

dday
D-Day
 
CPU1 chips:

e8_63co.bin
8x4kbits
0x0000 ->


e7_64co.bin
8x4kbits
0x1000 ->


e6_65co.bin
8x4kbits
0x2000 ->


e5_66co.bin
8x4kbits
0x3000 ->

 
GFX1 chips:

k4_73.bin
8x2kbits
0x0000 ->


k2_71.bin
8x2kbits
0x0800 ->


k3_72.bin
8x2kbits
0x1000 ->

 
GFX2 chips:

j8_70co.bin
8x2kbits
0x0000 ->


j9_69co.bin
8x2kbits
0x0800 ->

 
GFX3 chips:

k6_74o.bin
8x2kbits
0x0000 ->


k7_75o.bin
8x2kbits
0x0800 ->

 
GFX4 chips:

d4_68.bin
8x2kbits
0x0000 ->

 
USER1 chips:

d2_67.bin
8x4kbits
0x0000 ->

 
PROMS chips:

dday.m11
8x256bits
0x0000 ->


dday.m8
8x256bits
0x0100 ->


dday.m3
8x256bits
0x0200 ->

 
ddayc
D-Day (Centuri)
 
CPU1 chips:

e8_63-c.bin
8x4kbits
0x0000 ->


e7_64-c.bin
8x4kbits
0x1000 ->


e6_65-c.bin
8x4kbits
0x2000 ->


e5_66-c.bin
8x4kbits
0x3000 ->

 
GFX1 chips:

k4_73.bin
8x2kbits
0x0000 ->


k2_71.bin
8x2kbits
0x0800 ->


k3_72.bin
8x2kbits
0x1000 ->

 
GFX2 chips:

j8_70-c.bin
8x2kbits
0x0000 ->


j9_69-c.bin
8x2kbits
0x0800 ->

 
GFX3 chips:

k6_74.bin
8x2kbits
0x0000 ->


k7_75.bin
8x2kbits
0x0800 ->

 
GFX4 chips:

d4_68.bin
8x2kbits
0x0000 ->

 
USER1 chips:

d2_67.bin
8x4kbits
0x0000 ->

 
PROMS chips:

dday.m11
8x256bits
0x0000 ->


dday.m8
8x256bits
0x0100 ->


dday.m3
8x256bits
0x0200 ->

 

----------
The only solution is ... a balance of power. We arm our side with exactly that much more. A balance of power -- the trickiest, most difficult, dirtiest game of them all. But the only one that preserves both sides.
  -- Kirk, "A Private Little War", stardate 4211.8