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ARCADE ROMS

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Below is a table representhing the roms for Donkey Kong 3 (US) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

dkong3
Donkey Kong 3 (US)
 
CPU1 chips:

dk3c.7b
8x8kbits
0x0000 ->


dk3c.7c
8x8kbits
0x2000 ->


dk3c.7d
8x8kbits
0x4000 ->


dk3c.7e
8x8kbits
0x8000 ->

 
CPU2 chips:

dk3c.5l
8x8kbits
0xe000 ->

 
CPU3 chips:

dk3c.6h
8x8kbits
0xe000 ->

 
GFX1 chips:

dk3v.3n
8x4kbits
0x0000 ->


dk3v.3p
8x4kbits
0x1000 ->

 
GFX2 chips:

dk3v.7c
8x4kbits
0x0000 ->


dk3v.7d
8x4kbits
0x1000 ->


dk3v.7e
8x4kbits
0x2000 ->


dk3v.7f
8x4kbits
0x3000 ->

 
PROMS chips:

dkc1-c.1d
8x512bits
0x0000 ->


dkc1-c.1c
8x512bits
0x0100 ->


dkc1-v.2n
8x256bits
0x0200 ->

 
dkong3j
Donkey Kong 3 (Japan)
 
CPU1 chips:

dk3c.7b
8x8kbits
0x0000 ->


dk3c.7c
8x8kbits
0x2000 ->


dk3c.7d
8x8kbits
0x4000 ->


dk3cj.7e
8x8kbits
0x8000 ->

 
CPU2 chips:

dk3c.5l
8x8kbits
0xe000 ->

 
CPU3 chips:

dk3c.6h
8x8kbits
0xe000 ->

 
GFX1 chips:

dk3v.3n
8x4kbits
0x0000 ->


dk3v.3p
8x4kbits
0x1000 ->

 
GFX2 chips:

dk3v.7c
8x4kbits
0x0000 ->


dk3v.7d
8x4kbits
0x1000 ->


dk3v.7e
8x4kbits
0x2000 ->


dk3v.7f
8x4kbits
0x3000 ->

 
PROMS chips:

dkc1-c.1d
8x512bits
0x0000 ->


dkc1-c.1c
8x512bits
0x0100 ->


dkc1-v.2n
8x256bits
0x0200 ->

 
dkong3b
Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware)
 
CPU1 chips:

5b.bin
8x4kbits
0x0000 ->


5c-2.bin
8x2kbits
0x2000 ->


5e-2.bin
8x2kbits
0x4000 ->


5c-1.bin
8x4kbits
0x9000 ->


5e-1.bin
8x4kbits
0xd000 ->

 
CPU2 chips:

3h.bin
8x4kbits
0x0000 ->

 
GFX1 chips:

3n.bin
8x4kbits
0x0000 ->


3p.bin
8x4kbits
0x1000 ->

 
GFX2 chips:

7c.bin
8x4kbits
0x0000 ->


7d.bin
8x4kbits
0x1000 ->


7e.bin
8x4kbits
0x2000 ->


7f.bin
8x4kbits
0x3000 ->

 
PROMS chips:

dk3b-c.1d
8x512bits
0x0000 ->


dk3b-c.1c
8x512bits
0x0100 ->


dk3b-v.2n
8x256bits
0x0200 ->

 

----------
Our missions are peaceful -- not for conquest. When we do battle, it is only because we have no choice.
  -- Kirk, "The Squire of Gothos", stardate 2124.5