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Below is a table representhing the roms for Dragon World 3 and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

pgm

 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x00000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->

 
orlegend
Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 126)
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


p0103.rom
8x2Mbits
0x100000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


t0100.rom
8x4Mbits
0x400000 ->

 
GFX3 chips:

a0100.rom
8x4Mbits
0x0000000 ->


a0101.rom
8x4Mbits
0x0400000 ->


a0102.rom
8x4Mbits
0x0800000 ->


a0103.rom
8x4Mbits
0x0c00000 ->


a0104.rom
8x4Mbits
0x1000000 ->


a0105.rom
8x4Mbits
0x1400000 ->

 
GFX4 chips:

b0100.rom
8x4Mbits
0x0000000 ->


b0101.rom
8x4Mbits
0x0400000 ->


b0102.rom
8x4Mbits
0x0800000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->


m0100.rom
8x2Mbits
0x400000 ->

 
drgw2
Dragon World II (ver. 110X
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


v-110x.u2
8x512kbits
0x100000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


pgmt0200.u7
8x4Mbits
0x400000 ->

 
GFX3 chips:

pgma0200.u5
8x4Mbits
0x0000000 ->

 
GFX4 chips:

pgmb0200.u9
8x4Mbits
0x0000000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->

 
kov
Knights of Valour / Sangoku Senki (ver. 117)
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


p0600.117
8x4Mbits
0x100000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


t0600.rom
8x8Mbits
0x400000 ->

 
GFX3 chips:

a0600.rom
8x8Mbits
0x0000000 ->


a0601.rom
8x8Mbits
0x0800000 ->


a0602.rom
8x8Mbits
0x1000000 ->


a0603.rom
8x4Mbits
0x1800000 ->

 
GFX4 chips:

b0600.rom
8x8Mbits
0x0000000 ->


b0601.rom
8x4Mbits
0x0800000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->


m0600.rom
8x4Mbits
0x400000 ->

 
drgw3
Dragon World 3
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


dw3_v100.u12
8x512kbits
0x100001 ->


dw3_v100.u13
8x512kbits
0x100000 ->

 
USER1 chips:

dw3_v100.u15
8x64kbits
0x000000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


dw3t0400.u18
8x4Mbits
0x400000 ->

 
GFX3 chips:

dw3a0400.u9
8x4Mbits
0x0000000 ->


dw3a0401.u10
8x4Mbits
0x0400000 ->

 
GFX4 chips:

dw3b0400.u13
8x4Mbits
0x0000000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->


dw3m0400.u1
8x4Mbits
0x400000 ->

 
photoy2k
Photo Y2K
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


v104.16m
8x2Mbits
0x100000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


t0700.rom
8x512kbits
0x400000 ->

 
GFX3 chips:

a0700.l
8x4Mbits
0x0000000 ->


a0700.h
8x4Mbits
0x0400000 ->


a0701.l
8x4Mbits
0x0800000 ->


a0701.h
8x4Mbits
0x0c00000 ->


a0702.rom
8x512kbits
0x1000000 ->

 
GFX4 chips:

b0700.l
8x4Mbits
0x0000000 ->


b0700.h
8x4Mbits
0x0400000 ->


cgv101.rom
8x128kbits
0x0800000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->


m0700.rom
8x512kbits
0x400000 ->

 
killbld
The Killing Blade
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


kb_u3_v104.u3
8x512kbits
0x100001 ->


kb_u6_v104.u6
8x512kbits
0x100000 ->


kb_u4_v104.u4
8x512kbits
0x200001 ->


kb_u5_v104.u5
8x512kbits
0x200000 ->

 
USER1 chips:

kb_u2_v104.u2
8x64kbits
0x000000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


t0300.u14
8x4Mbits
0x400000 ->

 
GFX3 chips:

a0300.u9
8x4Mbits
0x0000000 ->


a0301.u10
8x4Mbits
0x0400000 ->


a0302.u3
8x2Mbits
0x0800000 ->


a0303.u11
8x4Mbits
0x0c00000 ->


a0304.u4
8x2Mbits
0x1000000 ->


a0305.u5
8x2Mbits
0x1400000 ->


a0306.u12
8x4Mbits
0x1800000 ->


a0307.u2
8x4Mbits
0x1c00000 ->

 
GFX4 chips:

b0300.u13
8x4Mbits
0x0000000 ->


b0301.u8
8x2Mbits
0x0400000 ->


b0302.u14
8x4Mbits
0x0800000 ->


b0303.u15
8x2Mbits
0x0c00000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->


m0300.u1
8x4Mbits
0x400000 ->

 
puzlstar
Puzzle Star
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


v100mg.u1
8x512kbits
0x100001 ->


v100mg.u2
8x512kbits
0x100000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


t0800.u5
8x2Mbits
0x400000 ->

 
GFX3 chips:

a0800.u1
8x4Mbits
0x0000000 ->

 
GFX4 chips:

b0800.u3
8x2Mbits
0x0000000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->


m0800.u2
8x4Mbits
0x400000 ->

 
olds
Oriental Legend Super (Korea 101)
 
CPU1 chips:

pgm_p01s.rom
8x128kbits
0x000000 ->


sp_v101.u2
8x512kbits
0x100001 ->


sp_v101.u3
8x512kbits
0x100000 ->


sp_v101.u4
8x512kbits
0x200001 ->


sp_v101.u5
8x512kbits
0x200000 ->


sp_v101.u1
8x512kbits
0x300000 ->

 
USER1 chips:

sp_v101.u6
8x64kbits
0x000000 ->

 
GFX1 chips:

pgm_t01s.rom
8x2Mbits
0x000000 ->


t0500.rom
8x4Mbits
0x400000 ->


t0501.rom
8x2Mbits
0x800000 ->

 
GFX3 chips:

a0500.rom
8x4Mbits
0x0000000 ->


a0501.rom
8x4Mbits
0x0400000 ->


a0502.rom
8x4Mbits
0x0800000 ->


a0503.rom
8x4Mbits
0x0c00000 ->


a0504.rom
8x4Mbits
0x1000000 ->


a0505.rom
8x4Mbits
0x1400000 ->


a0506.rom
8x4Mbits
0x1800000 ->

 
GFX4 chips:

b0500.rom
8x4Mbits
0x0000000 ->


b0501.rom
8x4Mbits
0x0400000 ->


b0502.rom
8x4Mbits
0x0800000 ->


b0503.u16
8x4Mbits
0x0c00000 ->

 
SOUND1 chips:

pgm_m01s.rom
8x2Mbits
0x000000 ->


m0500.rom
8x2Mbits
0x400000 ->

 

----------
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