www.solvalou.com

ARCADE ROMS

[ 0-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ]


<< back to rom structure front page

Below is a table representhing the roms for Dragon Saber (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

dsaber
Dragon Saber
 
CPU1 chips:

mpr0.bin
8x128kbits
0x000000 ->


mpr1.bin
8x128kbits
0x000001 ->

 
CPU2 chips:

spr0.bin
8x64kbits
0x000000 ->


spr1.bin
8x64kbits
0x000001 ->

 
CPU3 chips:

snd0.bin
8x16kbits
0x00c000 ->


snd1.bin
8x128kbits
0x030000 ->

 
CPU4 chips:

sys2mcpu.bin
8x8kbits
0x000000 ->


sys2c65c.bin
8x32kbits
0x008000 ->

 
GFX1 chips:

obj0.bin
8x512kbits
0x000000 ->


obj1.bin
8x512kbits
0x080000 ->


obj2.bin
8x512kbits
0x100000 ->


obj3.bin
8x512kbits
0x180000 ->

 
GFX2 chips:

co1chr0.bin
8x512kbits
0x000000 ->


co1chr1.bin
8x512kbits
0x080000 ->

 
GFX3 chips:

roz0.bin
8x512kbits
0x000000 ->

 
GFX4 chips:

shape.bin
8x512kbits
0x000000 ->

 
SOUND1 chips:

voi1.bin
8x512kbits
0x000000 ->


voi2.bin
8x512kbits
0x080000 ->

 
dsaberj
Dragon Saber (Japan)
 
CPU1 chips:

do1mpr0b.bin
8x128kbits
0x000000 ->


do1mpr1b.bin
8x128kbits
0x000001 ->

 
CPU2 chips:

spr0.bin
8x64kbits
0x000000 ->


spr1.bin
8x64kbits
0x000001 ->

 
CPU3 chips:

snd0.bin
8x16kbits
0x00c000 ->


snd1.bin
8x128kbits
0x030000 ->

 
CPU4 chips:

sys2mcpu.bin
8x8kbits
0x000000 ->


sys2c65c.bin
8x32kbits
0x008000 ->

 
GFX1 chips:

obj0.bin
8x512kbits
0x000000 ->


obj1.bin
8x512kbits
0x080000 ->


obj2.bin
8x512kbits
0x100000 ->


obj3.bin
8x512kbits
0x180000 ->

 
GFX2 chips:

co1chr0.bin
8x512kbits
0x000000 ->


co1chr1.bin
8x512kbits
0x080000 ->

 
GFX3 chips:

roz0.bin
8x512kbits
0x000000 ->

 
GFX4 chips:

shape.bin
8x512kbits
0x000000 ->

 
SOUND1 chips:

voi1.bin
8x512kbits
0x000000 ->


voi2.bin
8x512kbits
0x080000 ->

 

----------
No one can guarantee the actions of another.
  -- Spock, "Day of the Dove", stardate unknown