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Below is a table representhing the roms for Gauntlet II (2 Players and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

gaunt2
Gauntlet II
 
CPU1 chips:

1307-9a.037
8x32kbits
0x000000 ->


1308-9b.037
8x32kbits
0x000001 ->


1105-10a.043
8x16kbits
0x038000 ->


1106-10b.043
8x16kbits
0x038001 ->


1109-7a.043
8x32kbits
0x040000 ->


1110-7b.043
8x32kbits
0x040001 ->


1121-6a.043
8x32kbits
0x050000 ->


1122-6b.043
8x32kbits
0x050001 ->

 
CPU2 chips:

1120-16r.043
8x16kbits
0x004000 ->


1119-16s.043
8x32kbits
0x008000 ->

 
GFX1 chips:

1104-6p.043
8x8kbits
0x000000 ->

 
GFX2 chips:

1111-1a.043
8x32kbits
0x000000 ->


112-1b.037
8x32kbits
0x008000 ->


1123-1c.043
8x16kbits
0x010000 ->


1113-1l.043
8x32kbits
0x018000 ->


114-1mn.037
8x32kbits
0x020000 ->


1124-1p.043
8x16kbits
0x028000 ->


1115-2a.043
8x32kbits
0x030000 ->


116-2b.037
8x32kbits
0x038000 ->


1125-2c.043
8x16kbits
0x040000 ->


1117-2l.043
8x32kbits
0x048000 ->


118-2mn.037
8x32kbits
0x050000 ->


1126-2p.043
8x16kbits
0x058000 ->

 
gaunt2g
Gauntlet II (German)
 
CPU1 chips:

1007-9a.037
8x32kbits
0x000000 ->


1008-9b.037
8x32kbits
0x000001 ->


1105-10a.043
8x16kbits
0x038000 ->


1106-10b.043
8x16kbits
0x038001 ->


2209-7a.043
8x32kbits
0x040000 ->


2210-7b.043
8x32kbits
0x040001 ->


2221-6a.043
8x32kbits
0x050000 ->


2222-6b.043
8x32kbits
0x050001 ->

 
CPU2 chips:

1120-16r.043
8x16kbits
0x004000 ->


1119-16s.043
8x32kbits
0x008000 ->

 
GFX1 chips:

1104-6p.043
8x8kbits
0x000000 ->

 
GFX2 chips:

1111-1a.043
8x32kbits
0x000000 ->


112-1b.037
8x32kbits
0x008000 ->


1123-1c.043
8x16kbits
0x010000 ->


1113-1l.043
8x32kbits
0x018000 ->


114-1mn.037
8x32kbits
0x020000 ->


1124-1p.043
8x16kbits
0x028000 ->


1115-2a.043
8x32kbits
0x030000 ->


116-2b.037
8x32kbits
0x038000 ->


1125-2c.043
8x16kbits
0x040000 ->


1117-2l.043
8x32kbits
0x048000 ->


118-2mn.037
8x32kbits
0x050000 ->


1126-2p.043
8x16kbits
0x058000 ->

 
gaunt22p
Gauntlet II (2 Players
 
CPU1 chips:

1307-9a.037
8x32kbits
0x000000 ->


1308-9b.037
8x32kbits
0x000001 ->


1105-10a.043
8x16kbits
0x038000 ->


1106-10b.043
8x16kbits
0x038001 ->


2109-7a.044
8x32kbits
0x040000 ->


2110-7b.044
8x32kbits
0x040001 ->


2121-6a.044
8x32kbits
0x050000 ->


2122-6b.044
8x32kbits
0x050001 ->

 
CPU2 chips:

1120-16r.043
8x16kbits
0x004000 ->


1119-16s.043
8x32kbits
0x008000 ->

 
GFX1 chips:

1104-6p.043
8x8kbits
0x000000 ->

 
GFX2 chips:

1111-1a.043
8x32kbits
0x000000 ->


112-1b.037
8x32kbits
0x008000 ->


1123-1c.043
8x16kbits
0x010000 ->


1113-1l.043
8x32kbits
0x018000 ->


114-1mn.037
8x32kbits
0x020000 ->


1124-1p.043
8x16kbits
0x028000 ->


1115-2a.043
8x32kbits
0x030000 ->


116-2b.037
8x32kbits
0x038000 ->


1125-2c.043
8x16kbits
0x040000 ->


1117-2l.043
8x32kbits
0x048000 ->


118-2mn.037
8x32kbits
0x050000 ->


1126-2p.043
8x16kbits
0x058000 ->

 
gaun22p1
Gauntlet II (2 Players
 
CPU1 chips:

1307-9a.037
8x32kbits
0x000000 ->


1308-9b.037
8x32kbits
0x000001 ->


1105-10a.043
8x16kbits
0x038000 ->


1106-10b.043
8x16kbits
0x038001 ->


1109-7a.044
8x32kbits
0x040000 ->


1110-7b.044
8x32kbits
0x040001 ->


1121-6a.044
8x32kbits
0x050000 ->


1122-6b.044
8x32kbits
0x050001 ->

 
CPU2 chips:

1120-16r.043
8x16kbits
0x004000 ->


1119-16s.043
8x32kbits
0x008000 ->

 
GFX1 chips:

1104-6p.043
8x8kbits
0x000000 ->

 
GFX2 chips:

1111-1a.043
8x32kbits
0x000000 ->


112-1b.037
8x32kbits
0x008000 ->


1123-1c.043
8x16kbits
0x010000 ->


1113-1l.043
8x32kbits
0x018000 ->


114-1mn.037
8x32kbits
0x020000 ->


1124-1p.043
8x16kbits
0x028000 ->


1115-2a.043
8x32kbits
0x030000 ->


116-2b.037
8x32kbits
0x038000 ->


1125-2c.043
8x16kbits
0x040000 ->


1117-2l.043
8x32kbits
0x048000 ->


118-2mn.037
8x32kbits
0x050000 ->


1126-2p.043
8x16kbits
0x058000 ->

 
gaun22pg
Gauntlet II (2 Players
 
CPU1 chips:

1007-9a.037
8x32kbits
0x000000 ->


1008-9b.037
8x32kbits
0x000001 ->


1105-10a.043
8x16kbits
0x038000 ->


1106-10b.043
8x16kbits
0x038001 ->


2209-7a.044
8x32kbits
0x040000 ->


2210-7b.044
8x32kbits
0x040001 ->


2221-6a.044
8x32kbits
0x050000 ->


2222-6b.044
8x32kbits
0x050001 ->

 
CPU2 chips:

1120-16r.043
8x16kbits
0x004000 ->


1119-16s.043
8x32kbits
0x008000 ->

 
GFX1 chips:

1104-6p.043
8x8kbits
0x000000 ->

 
GFX2 chips:

1111-1a.043
8x32kbits
0x000000 ->


112-1b.037
8x32kbits
0x008000 ->


1123-1c.043
8x16kbits
0x010000 ->


1113-1l.043
8x32kbits
0x018000 ->


114-1mn.037
8x32kbits
0x020000 ->


1124-1p.043
8x16kbits
0x028000 ->


1115-2a.043
8x32kbits
0x030000 ->


116-2b.037
8x32kbits
0x038000 ->


1125-2c.043
8x16kbits
0x040000 ->


1117-2l.043
8x32kbits
0x048000 ->


118-2mn.037
8x32kbits
0x050000 ->


1126-2p.043
8x16kbits
0x058000 ->

 

----------
Our missions are peaceful -- not for conquest. When we do battle, it is only because we have no choice.
  -- Kirk, "The Squire of Gothos", stardate 2124.5