www.solvalou.com

ARCADE ROMS

[ 0-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ]


<< back to rom structure front page

Below is a table representhing the roms for Ganbare Ginkun and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

ginkun
Ganbare Ginkun
 
CPU1 chips:

ginkun01.i01
8x256kbits
0x00000 ->


ginkun02.i02
8x256kbits
0x00001 ->

 
CPU2 chips:

ginkun07.i17
8x64kbits
0x00000 ->

 
GFX1 chips:

ginkun03.i03
8x128kbits
0x00000 ->

 
GFX2 chips:

ginkun05.i09
8x512kbits
0x00000 ->


ginkun04.i05
8x512kbits
0x00001 ->

 
GFX3 chips:

ginkun09.i22
8x512kbits
0x00000 ->


ginkun06.i16
8x512kbits
0x00001 ->

 
SOUND1 chips:

ginkun08.i18
8x128kbits
0x00000 ->

 

----------
If a man had a child who'd gone anti-social, killed perhaps, he'd still tend to protect that child.
  -- McCoy, "The Ultimate Computer", stardate 4731.3