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ARCADE ROMS

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Below is a table representhing the roms for Goal! '92 and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

cupsoc
Seibu Cup Soccer
 
goal92
Goal! '92
 
CPU1 chips:

2.bin
8x512kbits
0x00000 ->


3.bin
8x512kbits
0x00001 ->

 
CPU2 chips:

1.bin
8x64kbits
0x00000 ->

 
GFX1 chips:

6.bin
8x256kbits
0x000000 ->


7.bin
8x256kbits
0x040000 ->


5.bin
8x256kbits
0x080000 ->


4.bin
8x256kbits
0x0c0000 ->

 
GFX2 chips:

11.bin
8x512kbits
0x000000 ->


10.bin
8x512kbits
0x080000 ->


9.bin
8x512kbits
0x100000 ->


8.bin
8x512kbits
0x180000 ->

 
cupsocbl
Seibu Cup Soccer (bootleg)
 
CPU1 chips:

sc_04.bin
8x512kbits
0x00001 ->


sc_05.bin
8x512kbits
0x00000 ->

 
CPU2 chips:

sc_01.bin
8x32kbits
0x000000 ->

 
GFX1 chips:

sc_07.bin
8x512kbits
0x000000 ->


sc_06.bin
8x512kbits
0x080000 ->

 
GFX2 chips:

sc_13.bin
8x64kbits
0x000000 ->


sc_12.bin
8x64kbits
0x010000 ->

 
GFX3 chips:

sc_08.bin
8x512kbits
0x000000 ->


sc_09.bin
8x512kbits
0x080000 ->


sc_10.bin
8x512kbits
0x100000 ->


sc_11.bin
8x512kbits
0x180000 ->

 
GFX4 chips:

sc_14.bin
8x512kbits
0x000000 ->


sc_15.bin
8x512kbits
0x080000 ->

 
SOUND1 chips:

sc_02.bin
8x128kbits
0x000000 ->

 
USER1 chips:

sc_03.bin
8x512kbits
0x000000 ->

 

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