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ARCADE ROMS

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Below is a table representhing the roms for Golden Axe (Version 1 and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

goldnaxe
Golden Axe (Version 1)
 
goldnaxj
Golden Axe (Version 1
 
CPU1 chips:

epr12540.a7
8x128kbits
0x00000 ->


epr12539.a5
8x128kbits
0x00001 ->


epr12521.a8
8x128kbits
0x80000 ->


epr12519.a6
8x128kbits
0x80001 ->

 
USER1 chips:

317-0121.key
8x8kbits
0x0000 ->

 
GFX1 chips:

epr12385
8x128kbits
0x00000 ->


epr12386
8x128kbits
0x20000 ->


epr12387
8x128kbits
0x40000 ->

 
GFX2 chips:

mpr12378.b1
8x128kbits
0x000001 ->


mpr12379.b4
8x128kbits
0x000000 ->


mpr12380.b2
8x128kbits
0x040001 ->


mpr12381.b5
8x128kbits
0x040000 ->


mpr12382.b3
8x128kbits
0x080001 ->


mpr12383.b6
8x128kbits
0x080000 ->

 
CPU2 chips:

epr12390
8x32kbits
0x00000 ->


mpr12384.a11
8x128kbits
0x10000 ->

 
goldnxj2
Golden Axe (Version 1
 
CPU1 chips:

7.bin
8x128kbits
0x00000 ->


5.bin
8x128kbits
0x00001 ->


epr12521.a8
8x128kbits
0x80000 ->


epr12519.a6
8x128kbits
0x80001 ->

 
USER1 chips:

317-0120.key
8x8kbits
0x0000 ->

 
GFX1 chips:

epr12385
8x128kbits
0x00000 ->


epr12386
8x128kbits
0x20000 ->


epr12387
8x128kbits
0x40000 ->

 
GFX2 chips:

mpr12378.b1
8x128kbits
0x000001 ->


mpr12379.b4
8x128kbits
0x000000 ->


mpr12380.b2
8x128kbits
0x040001 ->


mpr12381.b5
8x128kbits
0x040000 ->


mpr12382.b3
8x128kbits
0x080001 ->


mpr12383.b6
8x128kbits
0x080000 ->

 
CPU2 chips:

epr12390
8x32kbits
0x00000 ->


mpr12384.a11
8x128kbits
0x10000 ->

 
goldnaxb
Golden Axe (Version 2
 
CPU1 chips:

epr12389.a2
8x256kbits
0x00000 ->


epr12388.a1
8x256kbits
0x00001 ->

 
GFX1 chips:

epr12385
8x128kbits
0x00000 ->


epr12386
8x128kbits
0x20000 ->


epr12387
8x128kbits
0x40000 ->

 
USER1 chips:

317-0110.key
8x8kbits
0x0000 ->

 
GFX2 chips:

mpr12378.b1
8x128kbits
0x000001 ->


mpr12379.b4
8x128kbits
0x000000 ->


mpr12380.b2
8x128kbits
0x040001 ->


mpr12381.b5
8x128kbits
0x040000 ->


mpr12382.b3
8x128kbits
0x080001 ->


mpr12383.b6
8x128kbits
0x080000 ->

 
CPU2 chips:

epr12390
8x32kbits
0x00000 ->


mpr12384.a11
8x128kbits
0x10000 ->

 
goldnaxc
Golden Axe (Version 2
 
CPU1 chips:

epr12543.a2
8x256kbits
0x00000 ->


epr12542.a1
8x256kbits
0x00001 ->

 
USER1 chips:

317-0122.key
8x8kbits
0x0000 ->

 
GFX1 chips:

epr12385
8x128kbits
0x00000 ->


epr12386
8x128kbits
0x20000 ->


epr12387
8x128kbits
0x40000 ->

 
GFX2 chips:

mpr12378.b1
8x128kbits
0x000001 ->


mpr12379.b4
8x128kbits
0x000000 ->


mpr12380.b2
8x128kbits
0x040001 ->


mpr12381.b5
8x128kbits
0x040000 ->


mpr12382.b3
8x128kbits
0x080001 ->


mpr12383.b6
8x128kbits
0x080000 ->

 
CPU2 chips:

epr12390
8x32kbits
0x00000 ->


mpr12384.a11
8x128kbits
0x10000 ->

 

----------
Without freedom of choice there is no creativity.
  -- Kirk, "The return of the Archons", stardate 3157.4