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ARCADE ROMS

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Below is a table representhing the roms for Gingateikoku No Gyakushu and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

uniwars
UniWar S
 
CPU1 chips:

f07_1a.bin
8x2kbits
0x0000 ->


h07_2a.bin
8x2kbits
0x0800 ->


k07_3a.bin
8x2kbits
0x1000 ->


m07_4a.bin
8x2kbits
0x1800 ->


d08p_5a.bin
8x2kbits
0x2000 ->


gg6
8x2kbits
0x2800 ->


m08p_7a.bin
8x2kbits
0x3000 ->


n08p_8a.bin
8x2kbits
0x3800 ->

 
GFX1 chips:

egg10
8x2kbits
0x0000 ->


h01_2.bin
8x2kbits
0x0800 ->


egg9
8x2kbits
0x1000 ->


k01_2.bin
8x2kbits
0x1800 ->

 
PROMS chips:

uniwars.clr
8x32bits
0x0000 ->

 
gteikoku
Gingateikoku No Gyakushu
 
CPU1 chips:

f07_1a.bin
8x2kbits
0x0000 ->


h07_2a.bin
8x2kbits
0x0800 ->


k07_3a.bin
8x2kbits
0x1000 ->


m07_4a.bin
8x2kbits
0x1800 ->


d08p_5a.bin
8x2kbits
0x2000 ->


e08p_6a.bin
8x2kbits
0x2800 ->


m08p_7a.bin
8x2kbits
0x3000 ->


n08p_8a.bin
8x2kbits
0x3800 ->

 
GFX1 chips:

h01_1.bin
8x2kbits
0x0000 ->


h01_2.bin
8x2kbits
0x0800 ->


k01_1.bin
8x2kbits
0x1000 ->


k01_2.bin
8x2kbits
0x1800 ->

 
PROMS chips:

l06_prom.bin
8x32bits
0x0000 ->

 
gteikokb
Gingateikoku No Gyakushu (bootleg set 1)
 
CPU1 chips:

1.bin
8x2kbits
0x0000 ->


2.bin
8x2kbits
0x0800 ->


k07_3a.bin
8x2kbits
0x1000 ->


4.bin
8x2kbits
0x1800 ->


5.bin
8x2kbits
0x2000 ->


6.bin
8x2kbits
0x2800 ->


m08p_7a.bin
8x2kbits
0x3000 ->


8.bin
8x2kbits
0x3800 ->

 
GFX1 chips:

h01_1.bin
8x2kbits
0x0000 ->


h01_2.bin
8x2kbits
0x0800 ->


k01_1.bin
8x2kbits
0x1000 ->


k01_2.bin
8x2kbits
0x1800 ->

 
PROMS chips:

l06_prom.bin
8x32bits
0x0000 ->

 
gteikob2
Gingateikoku No Gyakushu (bootleg set 2)
 
CPU1 chips:

94gnog.bin
8x2kbits
0x0000 ->


92gnog.bin
8x2kbits
0x0800 ->


k07_3a.bin
8x2kbits
0x1000 ->


1gnog.bin
8x2kbits
0x1800 ->


5.bin
8x2kbits
0x2000 ->


e08p_6a.bin
8x2kbits
0x2800 ->


m08p_7a.bin
8x2kbits
0x3000 ->


98gnog.bin
8x2kbits
0x3800 ->

 
GFX1 chips:

h01_1.bin
8x2kbits
0x0000 ->


h01_2.bin
8x2kbits
0x0800 ->


k01_1.bin
8x2kbits
0x1000 ->


k01_2.bin
8x2kbits
0x1800 ->

 
PROMS chips:

l06_prom.bin
8x32bits
0x0000 ->

 
spacbatt
Space Battle
 
CPU1 chips:

f07_1a.bin
8x2kbits
0x0000 ->


h07_2a.bin
8x2kbits
0x0800 ->


sb.3
8x2kbits
0x1000 ->


sb.4
8x2kbits
0x1800 ->


sb.5
8x2kbits
0x2000 ->


e08p_6a.bin
8x2kbits
0x2800 ->


m08p_7a.bin
8x2kbits
0x3000 ->


sb.8
8x2kbits
0x3800 ->

 
GFX1 chips:

h01_1.bin
8x2kbits
0x0000 ->


h01_2.bin
8x2kbits
0x0800 ->


k01_1.bin
8x2kbits
0x1000 ->


k01_2.bin
8x2kbits
0x1800 ->

 
PROMS chips:

l06_prom.bin
8x32bits
0x0000 ->

 
skyraidr
Sky Raiders
 
CPU1 chips:

f07_1a.bin
8x2kbits
0x0000 ->


h07_2a.bin
8x2kbits
0x0800 ->


k07_3a.bin
8x2kbits
0x1000 ->


sr.04
8x2kbits
0x1800 ->


sr.05
8x2kbits
0x2000 ->


sr.06
8x2kbits
0x2800 ->


m08p_7a.bin
8x2kbits
0x3000 ->


n08p_8a.bin
8x2kbits
0x3800 ->

 
GFX1 chips:

sr.10
8x2kbits
0x0000 ->


h01_2.bin
8x2kbits
0x0800 ->


sr.09
8x2kbits
0x1000 ->


k01_2.bin
8x2kbits
0x1800 ->

 
PROMS chips:

uniwars.clr
8x32bits
0x0000 ->

 

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Change is the essential process of all existence.
  -- Spock, "Let That Be Your Last Battlefield", stardate 5730.2