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Below is a table representhing the roms for Hero in the Castle of Doom (DK conversion) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

hero
Hero
 
herodk
Hero in the Castle of Doom (DK conversion)
 
CPU1 chips:

red-dot.rgt
8x1kbits
0x0c00 ->


wht-dot.lft
8x4kbits
0x4000 ->

 
CPU2 chips:

silver.3h
8x2kbits
0x0000 ->

 
GFX1 chips:

pnk.3n
8x2kbits
0x0000 ->


blk.3p
8x2kbits
0x0800 ->

 
GFX2 chips:

gold.7c
8x2kbits
0x0000 ->


orange.7d
8x2kbits
0x0800 ->


yellow.7e
8x2kbits
0x1000 ->


violet.7f
8x2kbits
0x1800 ->

 
PROMS chips:

82s129.2e
8x256bits
0x0000 ->


82s129.2f
8x256bits
0x0100 ->


82s126.2n
8x256bits
0x0200 ->

 
herodku
Hero in the Castle of Doom (DK conversion not encrypted)
 
CPU1 chips:

2764.8h
8x1kbits
0x0c00 ->


2764.8f
8x4kbits
0x4000 ->

 
CPU2 chips:

2716.3h
8x2kbits
0x0000 ->

 
GFX1 chips:

pnk.3n
8x2kbits
0x0000 ->


blk.3p
8x2kbits
0x0800 ->

 
GFX2 chips:

gold.7c
8x2kbits
0x0000 ->


orange.7d
8x2kbits
0x0800 ->


yellow.7e
8x2kbits
0x1000 ->


violet.7f
8x2kbits
0x1800 ->

 
PROMS chips:

82s129.2e
8x256bits
0x0000 ->


82s129.2f
8x256bits
0x0100 ->


82s126.2n
8x256bits
0x0200 ->

 

----------
"No one talks peace unless he's ready to back it up with war." "He talks of peace if it is the only way to live."
  -- Colonel Green and Surak of Vulcan, "The Savage Curtain", stardate 5906.5.