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Below is a table representhing the roms for Kyukyoku Sentai Dadandarn (Japan ver JAA) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

mmaulers
Monster Maulers (Europe ver EAA)
 
CPU1 chips:

170eaa07.24m
8x512kbits
0x000000 ->


170eaa09.19l
8x512kbits
0x000001 ->


170a08.21m
8x256kbits
0x100000 ->


170a10.17l
8x256kbits
0x100001 ->

 
CPU2 chips:

170a13.9c
8x256kbits
0x000000 ->

 
GFX1 chips:

170a16.2t
8x4354.2539405823Mbits
0x000000 ->


170a17.2x
8x4354.2539405823Mbits
0x000002 ->


170a24.5r
8x81.128940582275Mbits
0x000004 ->

 
GFX2 chips:

170a19.34u
8x8450.2539405823Mbits
0x000000 ->


170a21.34y
8x8450.2539405823Mbits
0x000002 ->


170a18.36u
8x8450.2539405823Mbits
0x000004 ->


170a20.36y
8x8450.2539405823Mbits
0x000006 ->


170a23.29y
8x258.25394058228Mbits
0x800000 ->


170a22.32y
8x258.25394058228Mbits
0x800001 ->

 
GFX3 chips:

170a04.33n
8x512kbits
0x000000 ->


170a05.30n
8x512kbits
0x080000 ->


170a06.27n
8x512kbits
0x100000 ->

 
GFX4 chips:

170a02.34j
8x256kbits
0x000000 ->


170a03.36m
8x256kbits
0x040000 ->

 
SOUND1 chips:

170a14.2g
8x8450.2539405823Mbits
0x000000 ->


170a15.2m
8x8450.2539405823Mbits
0x200000 ->

 
dadandrn
Kyukyoku Sentai Dadandarn (Japan ver JAA)
 
CPU1 chips:

170a07.24m
8x512kbits
0x000000 ->


170a09.19l
8x512kbits
0x000001 ->


170a08.21m
8x256kbits
0x100000 ->


170a10.17l
8x256kbits
0x100001 ->

 
CPU2 chips:

170a13.9c
8x256kbits
0x000000 ->

 
GFX1 chips:

170a16.2t
8x4354.2539405823Mbits
0x000000 ->


170a17.2x
8x4354.2539405823Mbits
0x000002 ->


170a24.5r
8x81.128940582275Mbits
0x000004 ->

 
GFX2 chips:

170a19.34u
8x8450.2539405823Mbits
0x000000 ->


170a21.34y
8x8450.2539405823Mbits
0x000002 ->


170a18.36u
8x8450.2539405823Mbits
0x000004 ->


170a20.36y
8x8450.2539405823Mbits
0x000006 ->


170a23.29y
8x258.25394058228Mbits
0x800000 ->


170a22.32y
8x258.25394058228Mbits
0x800001 ->

 
GFX3 chips:

170a04.33n
8x512kbits
0x000000 ->


170a05.30n
8x512kbits
0x080000 ->


170a06.27n
8x512kbits
0x100000 ->

 
GFX4 chips:

170a02.34j
8x256kbits
0x000000 ->


170a03.36m
8x256kbits
0x040000 ->

 
SOUND1 chips:

170a14.2g
8x8450.2539405823Mbits
0x000000 ->


170a15.2m
8x8450.2539405823Mbits
0x200000 ->

 

----------
There is an order of things in this universe.
  -- Apollo, "Who Mourns for Adonais?" stardate 3468.1