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ARCADE ROMS

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Below is a table representhing the roms for Kid no Hore Hore Daisakusen and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

horekid
Kid no Hore Hore Daisakusen
 
CPU1 chips:

horekid.03
8x32kbits
0x00000 ->


horekid.01
8x32kbits
0x00001 ->


horekid.04
8x32kbits
0x10000 ->


horekid.02
8x32kbits
0x10001 ->

 
CPU2 chips:

horekid.09
8x16kbits
0x0000 ->


horekid.10
8x16kbits
0x4000 ->


horekid.11
8x16kbits
0x8000 ->

 
GFX1 chips:

horekid.16
8x8kbits
0x0000 ->

 
GFX2 chips:

horekid.05
8x32kbits
0x00000 ->


horekid.06
8x32kbits
0x08000 ->


horekid.07
8x32kbits
0x10000 ->


horekid.08
8x32kbits
0x18000 ->

 
GFX3 chips:

horekid.12
8x32kbits
0x00000 ->


horekid.13
8x32kbits
0x08000 ->


horekid.14
8x32kbits
0x10000 ->


horekid.15
8x32kbits
0x18000 ->

 
USER1 chips:

horekid.17
8x8kbits
0x0000 ->

 
PROMS chips:

kid_prom.10f
8x256bits
0x000 ->


kid_prom.11f
8x256bits
0x100 ->


kid_prom.12f
8x256bits
0x200 ->


kid_prom.2g
8x256bits
0x300 ->


kid_prom.4e
8x256bits
0x400 ->

 
horekidb
Kid no Hore Hore Daisakusen (bootleg)
 
CPU1 chips:

knhhd5
8x32kbits
0x00000 ->


knhhd7
8x32kbits
0x00001 ->


horekid.04
8x32kbits
0x10000 ->


horekid.02
8x32kbits
0x10001 ->

 
CPU2 chips:

horekid.09
8x16kbits
0x0000 ->


horekid.10
8x16kbits
0x4000 ->


horekid.11
8x16kbits
0x8000 ->

 
GFX1 chips:

horekid.16
8x8kbits
0x0000 ->

 
GFX2 chips:

horekid.05
8x32kbits
0x00000 ->


horekid.06
8x32kbits
0x08000 ->


horekid.07
8x32kbits
0x10000 ->


horekid.08
8x32kbits
0x18000 ->

 
GFX3 chips:

horekid.12
8x32kbits
0x00000 ->


horekid.13
8x32kbits
0x08000 ->


horekid.14
8x32kbits
0x10000 ->


horekid.15
8x32kbits
0x18000 ->

 
USER1 chips:

horekid.17
8x8kbits
0x0000 ->

 
PROMS chips:

kid_prom.10f
8x256bits
0x000 ->


kid_prom.11f
8x256bits
0x100 ->


kid_prom.12f
8x256bits
0x200 ->


kid_prom.2g
8x256bits
0x300 ->


kid_prom.4e
8x256bits
0x400 ->

 

----------
[Doctors and Bartenders], We both get the same two kinds of customers -- the living and the dying.
  -- Dr. Boyce, "The Menagerie" ("The Cage"), stardate unknown