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ARCADE ROMS

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Below is a table representhing the roms for Kageki (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

kageki
Kageki (US)
 
CPU1 chips:

b35-16.11c
8x32kbits
0x00000 ->


b35-10.9c
8x64kbits
0x20000 ->

 
CPU2 chips:

b35-17.43e
8x32kbits
0x00000 ->

 
GFX1 chips:

b35-01.13a
8x128kbits
0x00000 ->


b35-02.12a
8x128kbits
0x20000 ->


b35-03.10a
8x128kbits
0x40000 ->


b35-04.8a
8x128kbits
0x60000 ->


b35-05.7a
8x128kbits
0x80000 ->


b35-06.5a
8x128kbits
0xa0000 ->


b35-07.4a
8x128kbits
0xc0000 ->


b35-08.2a
8x128kbits
0xe0000 ->

 
SOUND1 chips:

b35-15.98g
8x64kbits
0x00000 ->

 
kagekij
Kageki (Japan)
 
CPU1 chips:

b35-09j.11c
8x32kbits
0x00000 ->


b35-10.9c
8x64kbits
0x20000 ->

 
CPU2 chips:

b35-11j.43e
8x32kbits
0x00000 ->

 
GFX1 chips:

b35-01.13a
8x128kbits
0x00000 ->


b35-02.12a
8x128kbits
0x20000 ->


b35-03.10a
8x128kbits
0x40000 ->


b35-04.8a
8x128kbits
0x60000 ->


b35-05.7a
8x128kbits
0x80000 ->


b35-06.5a
8x128kbits
0xa0000 ->


b35-07.4a
8x128kbits
0xc0000 ->


b35-08.2a
8x128kbits
0xe0000 ->

 
SOUND1 chips:

b35-12j.98g
8x64kbits
0x00000 ->

 

----------
First study the enemy. Seek weakness.
  -- Romulan Commander, "Balance of Terror", stardate 1709.2