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ARCADE ROMS

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Below is a table representhing the roms for Klax (prototype set 2) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

klax
Klax (set 1)
 
klaxp1
Klax (prototype set 1)
 
CPU1 chips:

klax_ft1.50a
8x64kbits
0x00000 ->


klax_ft1.40a
8x64kbits
0x00001 ->

 
CPU2 chips:

klaxsnd.10c
8x16kbits
0x10000 ->

 
GFX1 chips:

klaxprot.43s
8x64kbits
0x00000 ->


klaxprot.76s
8x64kbits
0x10000 ->


klaxprot.47u
8x64kbits
0x20000 ->


klaxprot.76u
8x64kbits
0x30000 ->

 
GFX2 chips:

klax125d
8x16kbits
0x00000 ->

 
SOUND1 chips:

klaxadp0.1f
8x64kbits
0x00000 ->


klaxadp1.1e
8x64kbits
0x10000 ->

 
klaxp2
Klax (prototype set 2)
 
CPU1 chips:

klax_ft2.50a
8x64kbits
0x00000 ->


klax_ft2.40a
8x64kbits
0x00001 ->

 
CPU2 chips:

klaxsnd.10c
8x16kbits
0x10000 ->

 
GFX1 chips:

klaxprot.43s
8x64kbits
0x00000 ->


klaxprot.76s
8x64kbits
0x10000 ->


klaxprot.47u
8x64kbits
0x20000 ->


klaxprot.76u
8x64kbits
0x30000 ->

 
GFX2 chips:

klax125d
8x16kbits
0x00000 ->

 
SOUND1 chips:

klaxadp0.1f
8x64kbits
0x00000 ->


klaxadp1.1e
8x64kbits
0x10000 ->

 

----------
Four thousand throats may be cut in one night by a running man.
  -- Klingon Soldier, "Day of the Dove", stardate unknown