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ARCADE ROMS

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Below is a table representhing the roms for Labyrinth Runner (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

tricktrp
Trick Trap (World?)
 
CPU1 chips:

771e04
8x32kbits
0x10000 ->


771e03
8x64kbits
0x18000 ->

 
GFX1 chips:

771e01a
8x64kbits
0x00000 ->


771e01c
8x64kbits
0x00001 ->


771d01b
8x64kbits
0x20000 ->


771d01d
8x64kbits
0x20001 ->

 
PROMS chips:

771d02.08d
8x256bits
0x0000 ->

 
labyrunr
Labyrinth Runner (Japan)
 
CPU1 chips:

771j04.10f
8x32kbits
0x10000 ->


771j03.08f
8x64kbits
0x18000 ->

 
GFX1 chips:

771d01.14a
8x256kbits
0x00000 ->

 
PROMS chips:

771d02.08d
8x256bits
0x0000 ->

 
labyrunk
Labyrinth Runner (World Ver. K)
 
CPU1 chips:

771k04.10f
8x32kbits
0x10000 ->


771k03.8f
8x64kbits
0x18000 ->

 
GFX1 chips:

771d01a.13a
8x64kbits
0x00000 ->


771d01c.13a
8x64kbits
0x00001 ->


771d01b
8x64kbits
0x20000 ->


771d01d
8x64kbits
0x20001 ->

 
PROMS chips:

771d02.08d
8x256bits
0x0000 ->

 

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