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Below is a table representhing the roms for Mission 660 (US) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

m660
Mission 660 (US)
 
CPU1 chips:

660l.bin
8x16kbits
0x0000 ->


660m.bin
8x16kbits
0x4000 ->


660n.bin
8x16kbits
0x8000 ->

 
CPU2 chips:

14.4n
8x16kbits
0x0000 ->

 
CPU3 chips:

13.4j
8x16kbits
0x0000 ->

 
CPU4 chips:

660x.bin
8x32kbits
0x0000 ->

 
GFX1 chips:

4.7k
8x16kbits
0x0000 ->


5.6k
8x16kbits
0x4000 ->


6.5k
8x16kbits
0x8000 ->

 
GFX2 chips:

660u.bin
8x8kbits
0x0000 ->


660v.bin
8x8kbits
0x2000 ->


660w.bin
8x8kbits
0x4000 ->

 
GFX3 chips:

7.15e
8x16kbits
0x0000 ->


8.15d
8x16kbits
0x4000 ->


9.15b
8x16kbits
0x8000 ->

 
PROMS chips:

4r.bpr
8x256bits
0x000 ->


4p.bpr
8x256bits
0x100 ->


5r.bpr
8x256bits
0x200 ->

 
m660j
Mission 660 (Japan)
 
CPU1 chips:

1.3c
8x16kbits
0x0000 ->


2.3d
8x16kbits
0x4000 ->


3.3f
8x16kbits
0x8000 ->

 
CPU2 chips:

14.4n
8x16kbits
0x0000 ->

 
CPU3 chips:

13.4j
8x16kbits
0x0000 ->

 
CPU4 chips:

d.4e
8x16kbits
0x0000 ->


e.4d
8x16kbits
0x4000 ->

 
GFX1 chips:

4.7k
8x16kbits
0x0000 ->


5.6k
8x16kbits
0x4000 ->


6.5k
8x16kbits
0x8000 ->

 
GFX2 chips:

a.16j
8x8kbits
0x0000 ->


b.16k
8x8kbits
0x2000 ->


c.16m
8x8kbits
0x4000 ->

 
GFX3 chips:

7.15e
8x16kbits
0x0000 ->


8.15d
8x16kbits
0x4000 ->


9.15b
8x16kbits
0x8000 ->

 
PROMS chips:

4r.bpr
8x256bits
0x000 ->


4p.bpr
8x256bits
0x100 ->


5r.bpr
8x256bits
0x200 ->

 
m660b
Mission 660 (bootleg)
 
CPU1 chips:

m660-1.bin
8x16kbits
0x0000 ->


2.3d
8x16kbits
0x4000 ->


3.3f
8x16kbits
0x8000 ->

 
CPU2 chips:

14.4n
8x16kbits
0x0000 ->

 
CPU3 chips:

13.4j
8x16kbits
0x0000 ->

 
CPU4 chips:

660x.bin
8x32kbits
0x0000 ->

 
GFX1 chips:

4.7k
8x16kbits
0x0000 ->


5.6k
8x16kbits
0x4000 ->


6.5k
8x16kbits
0x8000 ->

 
GFX2 chips:

m660-10.bin
8x8kbits
0x0000 ->


b.16k
8x8kbits
0x2000 ->


c.16m
8x8kbits
0x4000 ->

 
GFX3 chips:

7.15e
8x16kbits
0x0000 ->


8.15d
8x16kbits
0x4000 ->


9.15b
8x16kbits
0x8000 ->

 
PROMS chips:

4r.bpr
8x256bits
0x000 ->


4p.bpr
8x256bits
0x100 ->


5r.bpr
8x256bits
0x200 ->

 
alphaxz
The Alphax Z (Japan)
 
CPU1 chips:

az-01.bin
8x16kbits
0x0000 ->


az-02.bin
8x16kbits
0x4000 ->


az-03.bin
8x16kbits
0x8000 ->

 
CPU2 chips:

14.4n
8x16kbits
0x0000 ->

 
CPU3 chips:

13.4j
8x16kbits
0x0000 ->

 
CPU4 chips:

660x.bin
8x32kbits
0x0000 ->

 
GFX1 chips:

az-04.bin
8x16kbits
0x00000 ->


az-05.bin
8x16kbits
0x04000 ->


az-06.bin
8x16kbits
0x08000 ->

 
GFX2 chips:

az-10.bin
8x8kbits
0x00000 ->


az-11.bin
8x8kbits
0x02000 ->


az-12.bin
8x8kbits
0x04000 ->

 
GFX3 chips:

az-07.bin
8x16kbits
0x00000 ->


az-08.bin
8x16kbits
0x04000 ->


az-09.bin
8x16kbits
0x08000 ->

 
PROMS chips:

4r.bpr
8x256bits
0x000 ->


4p.bpr
8x256bits
0x100 ->


5r.bpr
8x256bits
0x200 ->

 

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  -- Kirk, "Conscience of the King", stardate unknown