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ARCADE ROMS

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Below is a table representhing the roms for Main Event (1984) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

mainsnk
Main Event (1984)
 
CPU1 chips:

snk.p01
8x8kbits
0x000000 ->


snk.p02
8x8kbits
0x002000 ->


snk.p03
8x8kbits
0x004000 ->


snk.p04
8x8kbits
0x006000 ->


snk.p05
8x8kbits
0x008000 ->


snk.p06
8x8kbits
0x00a000 ->

 
CPU2 chips:

snk.p07
8x16kbits
0x0000 ->

 
GFX1 chips:

snk.p12
8x8kbits
0x000000 ->


snk.p11
8x8kbits
0x002000 ->


snk.p10
8x8kbits
0x004000 ->


snk.p09
8x8kbits
0x006000 ->

 
GFX2 chips:

snk.p13
8x8kbits
0x000000 ->


snk.p16
8x8kbits
0x002000 ->


snk.p19
8x8kbits
0x004000 ->


snk.p14
8x8kbits
0x006000 ->


snk.p17
8x8kbits
0x008000 ->


snk.p20
8x8kbits
0x00a000 ->


snk.p15
8x8kbits
0x00c000 ->


snk.p18
8x8kbits
0x00e000 ->


snk.p21
8x8kbits
0x010000 ->

 
PROMS chips:

main3.bin
8x2kbits
0x000000 ->


main2.bin
8x2kbits
0x000800 ->


main1.bin
8x2kbits
0x001000 ->

 

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You are an excellent tactician, Captain. You let your second in command attack while you sit and watch for weakness.
  -- Khan Noonian Singh, "Space Seed", stardate 3141.9