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back to rom structure front pageBelow is a table representhing the roms for Mario Bros. (US) and its clones (if any).
Red roms are similar between all versions but
green roms differ, which means that if you wish to change the game's region or language, it
may be possible make the change simply by reprogramming fresh roms with other version's contents.
Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (
www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please
contact me so that I can fix the problem.
You might also be interested in this game's
dip switches.
mario Mario Bros. (US)
CPU1 chips: |  |  mario.7f 8x8kbits 0x0000 ->
|  |  mario.7e 8x8kbits 0x2000 ->
|  |  mario.7d 8x8kbits 0x4000 ->
|  |  mario.7c 8x4kbits 0xf000 ->
| CPU2 chips: |  |  tma1c-a.6k 8x4kbits 0x0000 ->
| GFX1 chips: |  |  mario.3f 8x4kbits 0x0000 ->
|  |  mario.3j 8x4kbits 0x1000 ->
| GFX2 chips: |  |  mario.7m 8x4kbits 0x0000 ->
|  |  mario.7n 8x4kbits 0x1000 ->
|  |  mario.7p 8x4kbits 0x2000 ->
|  |  mario.7s 8x4kbits 0x3000 ->
|  |  mario.7t 8x4kbits 0x4000 ->
|  |  mario.7u 8x4kbits 0x5000 ->
| PROMS chips: |  |  mario.4p 8x512bits 0x0000 ->
| | |
| mariojp Mario Bros. (Japan)
CPU1 chips: |  |  tma1c-a1.7f 8x8kbits 0x0000 ->
|  |  tma1c-a2.7e 8x8kbits 0x2000 ->
|  |  tma1c-a1.7d 8x8kbits 0x4000 ->
|  |  tma1c-a2.7c 8x4kbits 0xf000 ->
| CPU2 chips: |  |  tma1c-a.6k 8x4kbits 0x0000 ->
| GFX1 chips: |  |  tma1v-a.3f 8x4kbits 0x0000 ->
|  |  tma1v-a.3j 8x4kbits 0x1000 ->
| GFX2 chips: |  |  tma1v-a.7m 8x4kbits 0x0000 ->
|  |  tma1v-a.7n 8x4kbits 0x1000 ->
|  |  tma1v-a.7p 8x4kbits 0x2000 ->
|  |  tma1v-a.7s 8x4kbits 0x3000 ->
|  |  tma1v-a.7t 8x4kbits 0x4000 ->
|  |  tma1v-a.7u 8x4kbits 0x5000 ->
| PROMS chips: |  |  mario.4p 8x512bits 0x0000 ->
| | |
| masao Masao
CPU1 chips: |  |  masao-4.rom 8x8kbits 0x0000 ->
|  |  masao-3.rom 8x8kbits 0x2000 ->
|  |  masao-2.rom 8x8kbits 0x4000 ->
|  |  masao-1.rom 8x4kbits 0xf000 ->
| CPU2 chips: |  |  masao-5.rom 8x4kbits 0x0000 ->
| GFX1 chips: |  |  masao-6.rom 8x4kbits 0x0000 ->
|  |  masao-7.rom 8x4kbits 0x1000 ->
| GFX2 chips: |  |  tma1v-a.7m 8x4kbits 0x0000 ->
|  |  masao-9.rom 8x4kbits 0x1000 ->
|  |  mario.7p 8x4kbits 0x2000 ->
|  |  tma1v-a.7s 8x4kbits 0x3000 ->
|  |  tma1v-a.7t 8x4kbits 0x4000 ->
|  |  tma1v-a.7u 8x4kbits 0x5000 ->
| PROMS chips: |  |  mario.4p 8x512bits 0x0000 ->
| | |
|

After a time, you may find that "having" is not so pleasing a thing,
after all, as "wanting." It is not logical, but it is often true.
-- Spock, "Amok Time", stardate 3372.7