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ARCADE ROMS

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Below is a table representhing the roms for Marvin's Maze and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

marvins
Marvin's Maze
 
CPU1 chips:

pa1
8x8kbits
0x0000 ->


pa2
8x8kbits
0x2000 ->


pa3
8x8kbits
0x4000 ->

 
CPU2 chips:

pb1
8x8kbits
0x0000 ->

 
CPU3 chips:

m1
8x8kbits
0x0000 ->


m2
8x8kbits
0x2000 ->

 
GFX1 chips:

s1
8x8kbits
0x0000 ->

 
GFX2 chips:

b1
8x8kbits
0x0000 ->

 
GFX3 chips:

b2
8x8kbits
0x0000 ->

 
GFX4 chips:

f3
8x8kbits
0x0000 ->


f2
8x8kbits
0x2000 ->


f1
8x8kbits
0x4000 ->

 
PROMS chips:

marvmaze.j1
8x1kbits
0x000 ->


marvmaze.j2
8x1kbits
0x400 ->


marvmaze.j3
8x1kbits
0x800 ->

 

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"Life and death are seldom logical." "But attaining a desired goal always is."
  -- McCoy and Spock, "The Galileo Seven", stardate 2821.7