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ARCADE ROMS

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Below is a table representhing the roms for Mikie and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

mikie
Mikie
 
CPU1 chips:

11c_n14.bin
8x8kbits
0x6000 ->


12a_o13.bin
8x16kbits
0x8000 ->


12d_o17.bin
8x16kbits
0xc000 ->

 
CPU2 chips:

06e_n10.bin
8x8kbits
0x0000 ->

 
GFX1 chips:

o11
8x16kbits
0x00000 ->

 
GFX2 chips:

001
8x16kbits
0x00000 ->


003
8x16kbits
0x04000 ->


005
8x16kbits
0x08000 ->


007
8x16kbits
0x0c000 ->

 
PROMS chips:

01i_d19.bin
8x256bits
0x0000 ->


03i_d21.bin
8x256bits
0x0100 ->


02i_d20.bin
8x256bits
0x0200 ->


12h_d22.bin
8x256bits
0x0300 ->


f09_d18.bin
8x256bits
0x0400 ->

 
mikiej
Shinnyuushain Tooru-kun
 
CPU1 chips:

11c_n14.bin
8x8kbits
0x6000 ->


12a_o13.bin
8x16kbits
0x8000 ->


12d_o17.bin
8x16kbits
0xc000 ->

 
CPU2 chips:

06e_n10.bin
8x8kbits
0x0000 ->

 
GFX1 chips:

08i_q11.bin
8x16kbits
0x00000 ->

 
GFX2 chips:

f01_q01.bin
8x16kbits
0x00000 ->


f03_q03.bin
8x16kbits
0x04000 ->


h01_q05.bin
8x16kbits
0x08000 ->


h03_q07.bin
8x16kbits
0x0c000 ->

 
PROMS chips:

01i_d19.bin
8x256bits
0x0000 ->


03i_d21.bin
8x256bits
0x0100 ->


02i_d20.bin
8x256bits
0x0200 ->


12h_d22.bin
8x256bits
0x0300 ->


f09_d18.bin
8x256bits
0x0400 ->

 
mikiehs
Mikie (High School Graffiti)
 
CPU1 chips:

11c_l14.bin
8x8kbits
0x6000 ->


12a_m13.bin
8x16kbits
0x8000 ->


12d_m17.bin
8x16kbits
0xc000 ->

 
CPU2 chips:

06e_h10.bin
8x8kbits
0x0000 ->

 
GFX1 chips:

08i_l11.bin
8x16kbits
0x00000 ->

 
GFX2 chips:

f01_i01.bin
8x16kbits
0x00000 ->


f03_i03.bin
8x16kbits
0x04000 ->


h01_i05.bin
8x16kbits
0x08000 ->


h03_i07.bin
8x16kbits
0x0c000 ->

 
PROMS chips:

01i_d19.bin
8x256bits
0x0000 ->


03i_d21.bin
8x256bits
0x0100 ->


02i_d20.bin
8x256bits
0x0200 ->


12h_d22.bin
8x256bits
0x0300 ->


f09_d18.bin
8x256bits
0x0400 ->

 

----------
Lots of people drink from the wrong bottle sometimes.
  -- Edith Keeler, "The City on the Edge of Forever", stardate unknown