www.solvalou.com

ARCADE ROMS

[ 0-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ]


<< back to rom structure front page

Below is a table representhing the roms for Mortal Kombat II Challenger (hack) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

mk2
Mortal Kombat II (rev L3.1)
 
SOUND1 chips:

su2.l1
8x512kbits
0x000000 ->


su3.l1
8x512kbits
0x200000 ->


su4.l1
8x512kbits
0x400000 ->


su5.l1
8x512kbits
0x600000 ->


su6.l1
8x512kbits
0x800000 ->


su7.l1
8x512kbits
0xa00000 ->

 
USER1 chips:

uj12.l31
8x512kbits
0x00000 ->


ug12.l31
8x512kbits
0x00001 ->

 
GFX1 chips:

ug14-vid
8x1Mbits
0x000000 ->


ug16-vid
8x1Mbits
0x100000 ->


ug17-vid
8x1Mbits
0x200000 ->


uj14-vid
8x1Mbits
0x300000 ->


uj16-vid
8x1Mbits
0x400000 ->


uj17-vid
8x1Mbits
0x500000 ->


ug19-vid
8x1Mbits
0x600000 ->


ug20-vid
8x1Mbits
0x700000 ->


ug22-vid
8x1Mbits
0x800000 ->


uj19-vid
8x1Mbits
0x900000 ->


uj20-vid
8x1Mbits
0xa00000 ->


uj22-vid
8x1Mbits
0xb00000 ->

 
mk2r32
Mortal Kombat II (rev L3.2 (European))
 
SOUND1 chips:

su2.l1
8x512kbits
0x000000 ->


su3.l1
8x512kbits
0x200000 ->


su4.l1
8x512kbits
0x400000 ->


su5.l1
8x512kbits
0x600000 ->


su6.l1
8x512kbits
0x800000 ->


su7.l1
8x512kbits
0xa00000 ->

 
USER1 chips:

uj12.l32
8x512kbits
0x00000 ->


ug12.l32
8x512kbits
0x00001 ->

 
GFX1 chips:

ug14-vid
8x1Mbits
0x000000 ->


ug16-vid
8x1Mbits
0x100000 ->


ug17-vid
8x1Mbits
0x200000 ->


uj14-vid
8x1Mbits
0x300000 ->


uj16-vid
8x1Mbits
0x400000 ->


uj17-vid
8x1Mbits
0x500000 ->


ug19-vid
8x1Mbits
0x600000 ->


ug20-vid
8x1Mbits
0x700000 ->


ug22-vid
8x1Mbits
0x800000 ->


uj19-vid
8x1Mbits
0x900000 ->


uj20-vid
8x1Mbits
0xa00000 ->


uj22-vid
8x1Mbits
0xb00000 ->

 
mk2r21
Mortal Kombat II (rev L2.1)
 
SOUND1 chips:

su2.l1
8x512kbits
0x000000 ->


su3.l1
8x512kbits
0x200000 ->


su4.l1
8x512kbits
0x400000 ->


su5.l1
8x512kbits
0x600000 ->


su6.l1
8x512kbits
0x800000 ->


su7.l1
8x512kbits
0xa00000 ->

 
USER1 chips:

uj12.121
8x512kbits
0x00000 ->


ug12.121
8x512kbits
0x00001 ->

 
GFX1 chips:

ug14-vid
8x1Mbits
0x000000 ->


ug16-vid
8x1Mbits
0x100000 ->


ug17-vid
8x1Mbits
0x200000 ->


uj14-vid
8x1Mbits
0x300000 ->


uj16-vid
8x1Mbits
0x400000 ->


uj17-vid
8x1Mbits
0x500000 ->


ug19-vid
8x1Mbits
0x600000 ->


ug20-vid
8x1Mbits
0x700000 ->


ug22-vid
8x1Mbits
0x800000 ->


uj19-vid
8x1Mbits
0x900000 ->


uj20-vid
8x1Mbits
0xa00000 ->


uj22-vid
8x1Mbits
0xb00000 ->

 
mk2r14
Mortal Kombat II (rev L1.4)
 
SOUND1 chips:

su2.l1
8x512kbits
0x000000 ->


su3.l1
8x512kbits
0x200000 ->


su4.l1
8x512kbits
0x400000 ->


su5.l1
8x512kbits
0x600000 ->


su6.l1
8x512kbits
0x800000 ->


su7.l1
8x512kbits
0xa00000 ->

 
USER1 chips:

uj12.l14
8x512kbits
0x00000 ->


ug12.l14
8x512kbits
0x00001 ->

 
GFX1 chips:

ug14-vid
8x1Mbits
0x000000 ->


ug16-vid
8x1Mbits
0x100000 ->


ug17-vid
8x1Mbits
0x200000 ->


uj14-vid
8x1Mbits
0x300000 ->


uj16-vid
8x1Mbits
0x400000 ->


uj17-vid
8x1Mbits
0x500000 ->


ug19-vid
8x1Mbits
0x600000 ->


ug20-vid
8x1Mbits
0x700000 ->


ug22-vid
8x1Mbits
0x800000 ->


uj19-vid
8x1Mbits
0x900000 ->


uj20-vid
8x1Mbits
0xa00000 ->


uj22-vid
8x1Mbits
0xb00000 ->

 
mk2r42
Mortal Kombat II (rev L4.2
 
SOUND1 chips:

su2.l1
8x512kbits
0x000000 ->


su3.l1
8x512kbits
0x200000 ->


su4.l1
8x512kbits
0x400000 ->


su5.l1
8x512kbits
0x600000 ->


su6.l1
8x512kbits
0x800000 ->


su7.l1
8x512kbits
0xa00000 ->

 
USER1 chips:

mk242j12.bin
8x512kbits
0x00000 ->


mk242g12.bin
8x512kbits
0x00001 ->

 
GFX1 chips:

ug14-vid
8x1Mbits
0x000000 ->


ug16-vid
8x1Mbits
0x100000 ->


ug17-vid
8x1Mbits
0x200000 ->


uj14-vid
8x1Mbits
0x300000 ->


uj16-vid
8x1Mbits
0x400000 ->


uj17-vid
8x1Mbits
0x500000 ->


ug19-vid
8x1Mbits
0x600000 ->


ug20-vid
8x1Mbits
0x700000 ->


ug22-vid
8x1Mbits
0x800000 ->


uj19-vid
8x1Mbits
0x900000 ->


uj20-vid
8x1Mbits
0xa00000 ->


uj22-vid
8x1Mbits
0xb00000 ->

 
mk2r91
Mortal Kombat II (rev L9.1
 
SOUND1 chips:

su2.l1
8x512kbits
0x000000 ->


su3.l1
8x512kbits
0x200000 ->


su4.l1
8x512kbits
0x400000 ->


su5.l1
8x512kbits
0x600000 ->


su6.l1
8x512kbits
0x800000 ->


su7.l1
8x512kbits
0xa00000 ->

 
USER1 chips:

uj12.l91
8x512kbits
0x00000 ->


ug12.l91
8x512kbits
0x00001 ->

 
GFX1 chips:

ug14-vid
8x1Mbits
0x000000 ->


ug16-vid
8x1Mbits
0x100000 ->


ug17-vid
8x1Mbits
0x200000 ->


uj14-vid
8x1Mbits
0x300000 ->


uj16-vid
8x1Mbits
0x400000 ->


uj17-vid
8x1Mbits
0x500000 ->


ug19-vid
8x1Mbits
0x600000 ->


ug20-vid
8x1Mbits
0x700000 ->


ug22-vid
8x1Mbits
0x800000 ->


uj19-vid
8x1Mbits
0x900000 ->


uj20-vid
8x1Mbits
0xa00000 ->


uj22-vid
8x1Mbits
0xb00000 ->

 
mk2chal
Mortal Kombat II Challenger (hack)
 
SOUND1 chips:

su2.l1
8x512kbits
0x000000 ->


su3.l1
8x512kbits
0x200000 ->


su4.l1
8x512kbits
0x400000 ->


su5.l1
8x512kbits
0x600000 ->


su6.l1
8x512kbits
0x800000 ->


su7.l1
8x512kbits
0xa00000 ->

 
USER1 chips:

uj12.chl
8x512kbits
0x00000 ->


ug12.chl
8x512kbits
0x00001 ->

 
GFX1 chips:

ug14-vid
8x1Mbits
0x000000 ->


ug16-vid
8x1Mbits
0x100000 ->


ug17-vid
8x1Mbits
0x200000 ->


uj14-vid
8x1Mbits
0x300000 ->


uj16-vid
8x1Mbits
0x400000 ->


uj17-vid
8x1Mbits
0x500000 ->


ug19-vid
8x1Mbits
0x600000 ->


ug20-vid
8x1Mbits
0x700000 ->


ug22-vid
8x1Mbits
0x800000 ->


uj19-vid
8x1Mbits
0x900000 ->


uj20-vid
8x1Mbits
0xa00000 ->


uj22-vid
8x1Mbits
0xb00000 ->

 

----------
[War] is instinctive. But the instinct can be fought. We're human beings with the blood of a million savage years on our hands! But we can stop it. We can admit that we're killers ... but we're not going to kill today. That's all it takes! Knowing that we're not going to kill today!
  -- Kirk, "A Taste of Armageddon", stardate 3193.0