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ARCADE ROMS

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Below is a table representhing the roms for Nekketsu Koukou Dodgeball Bu (Japan bootleg) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

spdodgeb
Super Dodge Ball (US)
 
CPU1 chips:

22a-04.139
8x32kbits
0x10000 ->

 
CPU2 chips:

22j5-0.33
8x32kbits
0x08000 ->

 
CPU3 chips:

0x10000
8x0bits
CPU3 ->

 
GFX1 chips:

22a-4.121
8x128kbits
0x00000 ->


22a-3.107
8x128kbits
0x20000 ->

 
GFX2 chips:

22a-1.2
8x128kbits
0x00000 ->


22a-2.35
8x128kbits
0x20000 ->

 
SOUND1 chips:

22j6-0.83
8x64kbits
0x00000 ->


22j7-0.82
8x64kbits
0x10000 ->

 
PROMS chips:

mb7132e.158
8x1kbits
0x0000 ->


mb7122e.159
8x1kbits
0x0400 ->

 
nkdodgeb
Nekketsu Koukou Dodgeball Bu (Japan bootleg)
 
CPU1 chips:

12.bin
8x32kbits
0x10000 ->

 
CPU2 chips:

22j5-0.33
8x32kbits
0x08000 ->

 
CPU3 chips:

0x10000
8x0bits
CPU3 ->

 
GFX1 chips:

10.bin
8x64kbits
0x00000 ->


11.bin
8x64kbits
0x10000 ->


9.bin
8x64kbits
0x20000 ->


8.bin
8x64kbits
0x30000 ->

 
GFX2 chips:

2.bin
8x64kbits
0x00000 ->


1.bin
8x64kbits
0x10000 ->


4.bin
8x64kbits
0x20000 ->


3.bin
8x64kbits
0x30000 ->

 
SOUND1 chips:

22j6-0.83
8x64kbits
0x00000 ->


22j7-0.82
8x64kbits
0x10000 ->

 
PROMS chips:

27s191.bin
8x2kbits
0x0000 ->


82s137.bin
8x1kbits
0x0400 ->

 

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Pain is a thing of the mind. The mind can be controlled. -- Spock, "Operation
  -- Annihilate!" stardate 3287.2