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ARCADE ROMS

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Below is a table representhing the roms for No Man's Land (Gottlieb) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

nomnlnd
No Man's Land
 
CPU1 chips:

1.bin
8x2kbits
0x0000 ->


2.bin
8x2kbits
0x0800 ->


3.bin
8x2kbits
0x1000 ->


5.bin
8x2kbits
0x1800 ->


4.bin
8x2kbits
0x2000 ->


6.bin
8x2kbits
0x2800 ->

 
GFX1 chips:

nml8.n2
8x2kbits
0x0000 ->


nml7.n1
8x2kbits
0x0800 ->

 
PROMS chips:

nml.d9
8x32bits
0x0000 ->

 
USER1 chips:

nl9.e2
8x1kbits
0x0000 ->

 
USER2 chips:

nl10.ic4
8x1kbits
0x0000 ->


nl11.ic7
8x1kbits
0x0400 ->

 
nomnlndg
No Man's Land (Gottlieb)
 
CPU1 chips:

nml1.e3
8x2kbits
0x0000 ->


nml2.e4
8x2kbits
0x0800 ->


nml3.e5
8x2kbits
0x1000 ->


nml5.e7
8x2kbits
0x1800 ->


nml4.e6
8x2kbits
0x2000 ->


nml6.e8
8x2kbits
0x2800 ->

 
GFX1 chips:

nml8.n2
8x2kbits
0x0000 ->


nml7.n1
8x2kbits
0x0800 ->

 
PROMS chips:

nml.d9
8x32bits
0x0000 ->

 
USER1 chips:

nl9.e2
8x1kbits
0x0000 ->

 
USER2 chips:

nl10.ic4
8x1kbits
0x0000 ->


nl11.ic7
8x1kbits
0x0400 ->

 

----------
Youth doesn't excuse everything.
  -- Dr. Janice Lester (in Kirk's body), "Turnabout Intruder", stardate 5928.5.