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Below is a table representhing the roms for Night Warriors: Darkstalkers' Revenge (US 950406) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

nwarr
Night Warriors: Darkstalkers' Revenge (US 950406)
 
CPU1 chips:

vphu.03f
8x512kbits
0x000000 ->


vphu.04c
8x512kbits
0x080000 ->


vphu.05e
8x512kbits
0x100000 ->


vphu.06c
8x512kbits
0x180000 ->


vphu.07b
8x512kbits
0x200000 ->


vphu.08b
8x512kbits
0x280000 ->


vphu.09b
8x512kbits
0x300000 ->


vphu.10b
8x512kbits
0x380000 ->

 
USER1 chips:

vphux.03f
8x512kbits
0x000000 ->


vphux.04c
8x512kbits
0x080000 ->


vphux.05e
8x512kbits
0x100000 ->

 
CPU2 chips:

vph.01
8x32kbits
0x00000 ->


vph.02
8x128kbits
0x28000 ->

 
SOUND1 chips:

vph.11
8x2Mbits
0x000000 ->


vph.12
8x2Mbits
0x200000 ->

 
nwarrh
Night Warriors: Darkstalkers' Revenge (Hispanic 950403)
 
CPU1 chips:

vphh.03d
8x512kbits
0x000000 ->


vphh.04a
8x512kbits
0x080000 ->


vphh.05c
8x512kbits
0x100000 ->


vphh.06a
8x512kbits
0x180000 ->


vphh.07
8x512kbits
0x200000 ->


vphh.08
8x512kbits
0x280000 ->


vphh.09
8x512kbits
0x300000 ->


vphh.10
8x512kbits
0x380000 ->

 
CPU2 chips:

vph.01
8x32kbits
0x00000 ->


vph.02
8x128kbits
0x28000 ->

 
SOUND1 chips:

vph.11
8x2Mbits
0x000000 ->


vph.12
8x2Mbits
0x200000 ->

 
nwarrb
Night Warriors: Darkstalkers' Revenge (Brazil 950403)
 
CPU1 chips:

vphb.03d
8x512kbits
0x000000 ->


vphb.04a
8x512kbits
0x080000 ->


vphb.05c
8x512kbits
0x100000 ->


vphb.06a
8x512kbits
0x180000 ->


vphb.07
8x512kbits
0x200000 ->


vphb.08
8x512kbits
0x280000 ->


vphb.09
8x512kbits
0x300000 ->


vphb.10
8x512kbits
0x380000 ->

 
CPU2 chips:

vph.01
8x32kbits
0x00000 ->


vph.02
8x128kbits
0x28000 ->

 
SOUND1 chips:

vph.11
8x2Mbits
0x000000 ->


vph.12
8x2Mbits
0x200000 ->

 
vhuntj
Vampire Hunter: Darkstalkers' Revenge (Japan 950316)
 
CPU1 chips:

vphj.03f
8x512kbits
0x000000 ->


vphj.04c
8x512kbits
0x080000 ->


vphj.05d
8x512kbits
0x100000 ->


vphj.06c
8x512kbits
0x180000 ->


vphj.07b
8x512kbits
0x200000 ->


vphj.08b
8x512kbits
0x280000 ->


vphj.09b
8x512kbits
0x300000 ->


vphj.10b
8x512kbits
0x380000 ->

 
USER1 chips:

vphjx.03f
8x512kbits
0x000000 ->


vphjx.04c
8x512kbits
0x080000 ->


vphjx.05d
8x512kbits
0x100000 ->

 
CPU2 chips:

vph.01
8x32kbits
0x00000 ->


vph.02
8x128kbits
0x28000 ->

 
SOUND1 chips:

vph.11
8x2Mbits
0x000000 ->


vph.12
8x2Mbits
0x200000 ->

 
vhuntjr1
Vampire Hunter: Darkstalkers' Revenge (Japan 950307)
 
CPU1 chips:

vphj.03c
8x512kbits
0x000000 ->


vphj.04b
8x512kbits
0x080000 ->


vphj.05b
8x512kbits
0x100000 ->


vphj.06b
8x512kbits
0x180000 ->


vphj.07b
8x512kbits
0x200000 ->


vphj.08b
8x512kbits
0x280000 ->


vphj.09b
8x512kbits
0x300000 ->


vphj.10b
8x512kbits
0x380000 ->

 
CPU2 chips:

vph.01
8x32kbits
0x00000 ->


vph.02
8x128kbits
0x28000 ->

 
SOUND1 chips:

vph.11
8x2Mbits
0x000000 ->


vph.12
8x2Mbits
0x200000 ->

 
vhuntjr2
Vampire Hunter: Darkstalkers' Revenge (Japan 950302)
 
CPU1 chips:

vphj.03b
8x512kbits
0x000000 ->


vphj.04a
8x512kbits
0x080000 ->


vphj.05a
8x512kbits
0x100000 ->


vphj.06a
8x512kbits
0x180000 ->


vphj.07a
8x512kbits
0x200000 ->


vphj.08a
8x512kbits
0x280000 ->


vphj.09a
8x512kbits
0x300000 ->


vphj.10a
8x512kbits
0x380000 ->

 
USER1 chips:

vphjx.03b
8x512kbits
0x000000 ->


vphjx.04a
8x512kbits
0x080000 ->


vphjx.05a
8x512kbits
0x100000 ->

 
CPU2 chips:

vph.01
8x32kbits
0x00000 ->


vph.02
8x128kbits
0x28000 ->

 
SOUND1 chips:

vph.11
8x2Mbits
0x000000 ->


vph.12
8x2Mbits
0x200000 ->

 

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