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ARCADE ROMS

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Below is a table representhing the roms for Oishii Puzzle Ha Irimasenka and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

oisipuzl
Oishii Puzzle Ha Irimasenka
 
CPU1 chips:

ss1u200.v10
8x512kbits
0x000000 ->


ss1u201.v10
8x512kbits
0x100000 ->

 
GFX1 chips:

ss1u306.v10
8x512kbits
0x000000 ->


ss1u307.v10
8x512kbits
0x080000 ->


ss1u304.v10
8x512kbits
0x100000 ->


ss1u305.v10
8x512kbits
0x180000 ->

 
GFX2 chips:

ss1u23.v10
8x512kbits
0x000000 ->


ss1u24.v10
8x512kbits
0x080000 ->

 
GFX3 chips:

ss1u25.v10
8x512kbits
0x000000 ->

 
SOUND1 chips:

ss1u26.v10
8x512kbits
0x000000 ->


ss1u27.v10
8x512kbits
0x080000 ->

 
triplfun
Triple Fun
 
CPU1 chips:

05.bin
8x256kbits
0x000000 ->


04.bin
8x256kbits
0x000001 ->

 
GFX1 chips:

08.bin
8x512kbits
0x000001 ->


09.bin
8x512kbits
0x000000 ->


10.bin
8x512kbits
0x100001 ->


11.bin
8x512kbits
0x100000 ->

 
GFX2 chips:

02.bin
8x512kbits
0x000000 ->


03.bin
8x512kbits
0x000001 ->

 
GFX3 chips:

06.bin
8x256kbits
0x000000 ->


07.bin
8x256kbits
0x000001 ->

 
SOUND1 chips:

01.bin
8x256kbits
0x000000 ->

 

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The joys of love made her human and the agonies of love destroyed her.
  -- Spock, "Requiem for Methuselah", stardate 5842.8