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ARCADE ROMS

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Below is a table representhing the roms for Outfoxies and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

outfxies
Outfoxies
 
CPU1 chips:

ou2mprl.11c
8x512kbits
0x00002 ->


ou2mpru.11d
8x512kbits
0x00000 ->

 
CPU2 chips:

ou1spr0.5b
8x512kbits
0 ->

 
SOUND1 chips:

ou1voi0.6n
8x2Mbits
0 ->

 
0 chips:

ou1shas.12s
8x2Mbits
0 ->


ou1shar.18s
8x2Mbits
0 ->


ou1obj0l
8x2Mbits
0x0000001 ->


ou1obj0u
8x2Mbits
0x0000000 ->


ou1obj1l
8x2Mbits
0x0400001 ->


ou1obj1u
8x2Mbits
0x0400000 ->


ou1obj2l
8x2Mbits
0x0800001 ->


ou1obj2u
8x2Mbits
0x0800000 ->


ou1obj3l
8x2Mbits
0x0c00001 ->


ou1obj3u
8x2Mbits
0x0c00000 ->


ou1obj4l
8x2Mbits
0x1000001 ->


ou1obj4u
8x2Mbits
0x1000000 ->

 
0x1000000 chips:

ou1-rot0
8x2Mbits
0x000000 ->


ou1-rot1
8x2Mbits
0x200000 ->


ou1-rot2
8x2Mbits
0x400000 ->

 
0x400000 chips:

ou1-scr0
8x2Mbits
0x000000 ->

 
USER1 chips:

ou1dat0.20a
8x512kbits
0x00000 ->


ou1dat1.20b
8x512kbits
0x80000 ->

 
outfxesj
Outfoxies (Japan)
 
CPU1 chips:

ou1-mprl.11c
8x512kbits
0x00002 ->


ou1-mpru.11d
8x512kbits
0x00000 ->

 
CPU2 chips:

ou1spr0.5b
8x512kbits
0 ->

 
SOUND1 chips:

ou1voi0.6n
8x2Mbits
0 ->

 
0 chips:

ou1shas.12s
8x2Mbits
0 ->


ou1shar.18s
8x2Mbits
0 ->


ou1obj0l
8x2Mbits
0x0000001 ->


ou1obj0u
8x2Mbits
0x0000000 ->


ou1obj1l
8x2Mbits
0x0400001 ->


ou1obj1u
8x2Mbits
0x0400000 ->


ou1obj2l
8x2Mbits
0x0800001 ->


ou1obj2u
8x2Mbits
0x0800000 ->


ou1obj3l
8x2Mbits
0x0c00001 ->


ou1obj3u
8x2Mbits
0x0c00000 ->


ou1obj4l
8x2Mbits
0x1000001 ->


ou1obj4u
8x2Mbits
0x1000000 ->

 
0x1000000 chips:

ou1-rot0
8x2Mbits
0x000000 ->


ou1-rot1
8x2Mbits
0x200000 ->


ou1-rot2
8x2Mbits
0x400000 ->

 
0x400000 chips:

ou1-scr0
8x2Mbits
0x000000 ->

 
USER1 chips:

ou1dat0.20a
8x512kbits
0x00000 ->


ou1dat1.20b
8x512kbits
0x80000 ->

 

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