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ARCADE ROMS

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Below is a table representhing the roms for Ozma Wars (set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

ozmawars
Ozma Wars (set 1)
 
CPU1 chips:

mw01
8x2kbits
0x0000 ->


mw02
8x2kbits
0x0800 ->


mw03
8x2kbits
0x1000 ->


mw04
8x2kbits
0x1800 ->


mw05
8x2kbits
0x4000 ->


mw06
8x2kbits
0x4800 ->

 
ozmawar2
Ozma Wars (set 2)
 
CPU1 chips:

mw01
8x2kbits
0x0000 ->


mw02
8x2kbits
0x0800 ->


oz5
8x1kbits
0x1000 ->


oz6
8x1kbits
0x1400 ->


oz7
8x1kbits
0x1800 ->


oz8
8x1kbits
0x1c00 ->


mw05
8x2kbits
0x4000 ->


oz11
8x1kbits
0x4800 ->


oz12
8x1kbits
0x4c00 ->

 
solfight
Solar Fight
 
CPU1 chips:

solfight.m
8x2kbits
0x0000 ->


solfight.n
8x2kbits
0x0800 ->


solfight.p
8x2kbits
0x1000 ->


solfight.r
8x2kbits
0x1800 ->


mw05
8x2kbits
0x4000 ->


solfight.t
8x2kbits
0x4800 ->

 
spaceph
Space Phantoms
 
CPU1 chips:

sv01.bin
8x1kbits
0x0000 ->


sv02.bin
8x1kbits
0x0400 ->


sv03.bin
8x1kbits
0x0800 ->


sv04.bin
8x1kbits
0x0c00 ->


sv05.bin
8x1kbits
0x1000 ->


sv06.bin
8x1kbits
0x1400 ->


sv07.bin
8x1kbits
0x1800 ->


sv08.bin
8x1kbits
0x1c00 ->


sv09.bin
8x1kbits
0x4000 ->


sv10.bin
8x1kbits
0x4400 ->


sv11.bin
8x1kbits
0x4800 ->


sv12.bin
8x1kbits
0x4c00 ->

 

----------
Punishment becomes ineffective after a certain point. Men become insensitive.
  -- Eneg, "Patterns of Force", stardate 2534.7