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Below is a table representhing the roms for U.S. Championship V'ball (set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

vball
U.S. Championship V'ball (set 1)
 
CPU1 chips:

vball.124
8x32kbits
0x10000 ->

 
CPU2 chips:

vball.47
8x32kbits
0x00000 ->

 
GFX1 chips:

vball13.bin
8x64kbits
0x00000 ->


vball14.bin
8x64kbits
0x10000 ->


vball15.bin
8x64kbits
0x20000 ->


vball16.bin
8x64kbits
0x30000 ->


vball09.bin
8x64kbits
0x40000 ->


vball10.bin
8x64kbits
0x50000 ->


vball11.bin
8x64kbits
0x60000 ->


vball12.bin
8x64kbits
0x70000 ->

 
GFX2 chips:

vball.35
8x128kbits
0x00000 ->


vball.5
8x128kbits
0x20000 ->

 
SOUND1 chips:

vball.78a
8x64kbits
0x00000 ->


vball.78b
8x64kbits
0x10000 ->

 
PROMS chips:

vball.44
8x2kbits
0x0000 ->


vball.43
8x2kbits
0x0000 ->


vball.160
8x2kbits
0x0800 ->

 
vball2pj
U.S. Championship V'ball (Japan)
 
CPU1 chips:

25j2-2-5.124
8x32kbits
0x10000 ->

 
CPU2 chips:

25j1-0.47
8x32kbits
0x00000 ->

 
GFX1 chips:

trj-101.96
8x512kbits
0x00000 ->

 
GFX2 chips:

25j4-0.35
8x128kbits
0x00000 ->


25j3-0.5
8x128kbits
0x20000 ->

 
SOUND1 chips:

25j0-0.78
8x128kbits
0x00000 ->

 
PROMS chips:

vball.44
8x2kbits
0x0000 ->


vball.43
8x2kbits
0x0000 ->


vball.160
8x2kbits
0x0800 ->

 

----------
There are always alternatives.
  -- Spock, "The Galileo Seven", stardate 2822.3