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Below is a table representhing the roms for Wonder Boy III - Monster Lair (System 16B and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

wb3b
Wonder Boy III - Monster Lair (System 16B
 
CPU1 chips:

epr12259.a7
8x128kbits
0x000000 ->


epr12258.a5
8x128kbits
0x000001 ->

 
GFX1 chips:

epr12124.a14
8x64kbits
0x00000 ->


epr12125.a15
8x64kbits
0x10000 ->


epr12126.a16
8x64kbits
0x20000 ->

 
GFX2 chips:

epr12090.b1
8x64kbits
0x00001 ->


epr12094.b5
8x64kbits
0x00000 ->


epr12091.b2
8x64kbits
0x40001 ->


epr12095.b6
8x64kbits
0x40000 ->


epr12092.b3
8x64kbits
0x80001 ->


epr12096.b7
8x64kbits
0x80000 ->


epr12093.b4
8x64kbits
0xc0001 ->


epr12097.b8
8x64kbits
0xc0000 ->

 
CPU2 chips:

epr12127.a10
8x32kbits
0x0000 ->

 
wb3ba
Wonder Boy III - Monster Lair (World
 
CPU1 chips:

epr12137.a7
8x128kbits
0x000000 ->


epr12136.a5
8x128kbits
0x000001 ->

 
USER1 chips:

317-0089.key
8x8kbits
0x0000 ->

 
GFX1 chips:

epr12124.a14
8x64kbits
0x00000 ->


epr12125.a15
8x64kbits
0x10000 ->


epr12126.a16
8x64kbits
0x20000 ->

 
GFX2 chips:

epr12090.b1
8x64kbits
0x00001 ->


epr12094.b5
8x64kbits
0x00000 ->


epr12091.b2
8x64kbits
0x40001 ->


epr12095.b6
8x64kbits
0x40000 ->


epr12092.b3
8x64kbits
0x80001 ->


epr12096.b7
8x64kbits
0x80000 ->


epr12093.b4
8x64kbits
0xc0001 ->


epr12097.b8
8x64kbits
0xc0000 ->

 
CPU2 chips:

epr12127.a10
8x32kbits
0x0000 ->

 
wb3bb
Wonder Boy III - Monster Lair (Japan
 
CPU1 chips:

epr12098.a1
8x64kbits
0x000001 ->


epr12100.a6
8x64kbits
0x000000 ->


epr12099.a2
8x64kbits
0x020001 ->


epr12101.a5
8x64kbits
0x020000 ->

 
USER1 chips:

317-0085.key
8x8kbits
0x0000 ->

 
GFX1 chips:

epr12124.b9
8x64kbits
0x00000 ->


epr12125.b10
8x64kbits
0x10000 ->


epr12126.b11
8x64kbits
0x20000 ->

 
GFX2 chips:

epr12090.b1
8x64kbits
0x00001 ->


epr12094.b5
8x64kbits
0x00000 ->


epr12091.b2
8x64kbits
0x20001 ->


epr12095.b6
8x64kbits
0x20000 ->


epr12092.b3
8x64kbits
0x40001 ->


epr12096.b7
8x64kbits
0x40000 ->


epr12093.b4
8x64kbits
0x60001 ->


epr12097.b8
8x64kbits
0x60000 ->

 
CPU2 chips:

epr12127.a7
8x32kbits
0x0000 ->

 

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We fight only when there is no other choice. We prefer the ways of peaceful contact.
  -- Kirk, "Spectre of the Gun", stardate 4385.3