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City Connection (set 1) ARCADE ROM


Jaleco 1985

Below is a table representhing the roms for City Connection (set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

citycon
City Connection (set 1)
 
CPU1 chips:

c10
8x16.0kbits
0x4000 ->


c11
8x32.0kbits
0x8000 ->

 
CPU2 chips:

c1
8x32.0kbits
0x8000 ->

 
GFX1 chips:

c4
8x8.0kbits
0x00000 ->

 
GFX2 chips:

c12
8x8.0kbits
0x00000 ->


c13
8x8.0kbits
0x02000 ->

 
GFX3 chips:

c9
8x32.0kbits
0x00000 ->


c8
8x16.0kbits
0x08000 ->


c6
8x32.0kbits
0x0c000 ->


c7
8x16.0kbits
0x14000 ->

 
GFX4 chips:

c2
8x32.0kbits
0x0000 ->


c3
8x16.0kbits
0x8000 ->


c5
8x8.0kbits
0xc000 ->

 
citycona
City Connection (set 2)
 
CPU1 chips:

c10
8x16.0kbits
0x4000 ->


c11b
8x32.0kbits
0x8000 ->

 
CPU2 chips:

c1
8x32.0kbits
0x8000 ->

 
GFX1 chips:

c4
8x8.0kbits
0x00000 ->

 
GFX2 chips:

c12
8x8.0kbits
0x00000 ->


c13
8x8.0kbits
0x02000 ->

 
GFX3 chips:

c9
8x32.0kbits
0x00000 ->


c8
8x16.0kbits
0x08000 ->


c6
8x32.0kbits
0x0c000 ->


c7
8x16.0kbits
0x14000 ->

 
GFX4 chips:

c2
8x32.0kbits
0x0000 ->


c3
8x16.0kbits
0x8000 ->


c5
8x8.0kbits
0xc000 ->

 
cruisin
Cruisin
 
CPU1 chips:

cr10
8x16.0kbits
0x4000 ->


cr11
8x32.0kbits
0x8000 ->

 
CPU2 chips:

c1
8x32.0kbits
0x8000 ->

 
GFX1 chips:

cr4
8x8.0kbits
0x00000 ->

 
GFX2 chips:

c12
8x8.0kbits
0x00000 ->


c13
8x8.0kbits
0x02000 ->

 
GFX3 chips:

c9
8x32.0kbits
0x00000 ->


c8
8x16.0kbits
0x08000 ->


c6
8x32.0kbits
0x0c000 ->


c7
8x16.0kbits
0x14000 ->

 
GFX4 chips:

c2
8x32.0kbits
0x0000 ->


c3
8x16.0kbits
0x8000 ->


c5
8x8.0kbits
0xc000 ->