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Dead Angle ARCADE ROM


Seibu Kaihatsu 1988

Below is a table representhing the roms for Dead Angle and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

deadang
Dead Angle
 
CPU1 chips:

2.18h
8x64.0kbits
0x0c0000 ->


4.22h
8x64.0kbits
0x0c0001 ->


1.18f
8x64.0kbits
0x0e0000 ->


3.21f
8x64.0kbits
0x0e0001 ->

 
CPU2 chips:

5.6bh
8x64.0kbits
0x0e0000 ->


6.9b
8x64.0kbits
0x0e0001 ->

 
CPU3 chips:

13.b1
8x8.0kbits
0x000000 ->


14.c1
8x64.0kbits
0x010000 ->

 
GFX1 chips:

7.21j
8x16.0kbits
0x000000 ->


8.21l
8x16.0kbits
0x004000 ->

 
GFX2 chips:

l12
8x512.0kbits
0x000000 ->

 
GFX3 chips:

16n
8x512.0kbits
0x000000 ->


16r
8x512.0kbits
0x080000 ->

 
GFX4 chips:

11m
8x256.0kbits
0x000000 ->

 
GFX5 chips:

11k
8x256.0kbits
0x000000 ->

 
GFX6 chips:

10.6l
8x32.0kbits
0x00000 ->


9.6m
8x32.0kbits
0x00001 ->

 
GFX7 chips:

12.6j
8x32.0kbits
0x00000 ->


11.6k
8x32.0kbits
0x00001 ->

 
SOUND1 chips:

15.b11
8x64.0kbits
0x000000 ->


16.11a
8x64.0kbits
0x010000 ->

 
ghunter
Gang Hunter (Spain)
 
CPU1 chips:

ggh-2.h18
8x64.0kbits
0x0c0000 ->


ggh-4.h22
8x64.0kbits
0x0c0001 ->


ggh-1.f18
8x64.0kbits
0x0e0000 ->


ggh-3.f22
8x64.0kbits
0x0e0001 ->

 
CPU2 chips:

ggh-5.b6
8x64.0kbits
0x0e0000 ->


ggh-6.b10
8x64.0kbits
0x0e0001 ->

 
CPU3 chips:

13.b1
8x8.0kbits
0x000000 ->


14.c1
8x64.0kbits
0x010000 ->

 
GFX1 chips:

7.21j
8x16.0kbits
0x000000 ->


8.21l
8x16.0kbits
0x004000 ->

 
GFX2 chips:

l12
8x512.0kbits
0x000000 ->

 
GFX3 chips:

16n
8x512.0kbits
0x000000 ->


16r
8x512.0kbits
0x080000 ->

 
GFX4 chips:

11m
8x256.0kbits
0x000000 ->

 
GFX5 chips:

11k
8x256.0kbits
0x000000 ->

 
GFX6 chips:

10.6l
8x32.0kbits
0x00000 ->


9.6m
8x32.0kbits
0x00001 ->

 
GFX7 chips:

12.6j
8x32.0kbits
0x00000 ->


11.6k
8x32.0kbits
0x00001 ->

 
SOUND1 chips:

15.b11
8x64.0kbits
0x000000 ->


16.11a
8x64.0kbits
0x010000 ->