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Diamond Derby (set 2) ARCADE ROM


Electrocoin 1986

Below is a table representhing the roms for Diamond Derby (set 2) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dmndrbya
Diamond Derby (set 2)
 
GFX1 chips:

dd1
8x8.0kbits
0x00000 ->


dd2
8x8.0kbits
0x02000 ->

 
CPU2 chips:

dd03.j9
8x4.0kbits
0x00000 ->

 
CPU1 chips:

dd4
8x8.0kbits
0x00000 ->


dd5
8x8.0kbits
0x02000 ->


dd6
8x8.0kbits
0x04000 ->

 
GFX2 chips:

dd07.b1
8x8.0kbits
0x00000 ->


dd08.b2
8x8.0kbits
0x02000 ->


dd09.b3
8x8.0kbits
0x04000 ->


dd10.b5
8x4.0kbits
0x06000 ->


dd11.d1
8x8.0kbits
0x08000 ->


dd12.d2
8x8.0kbits
0x0a000 ->


dd13.d4
8x8.0kbits
0x0c000 ->


dd14.d5
8x4.0kbits
0x0e000 ->


dd15.e1
8x8.0kbits
0x10000 ->


dd16.e2
8x8.0kbits
0x12000 ->


dd17.e4
8x8.0kbits
0x14000 ->


dd18.e5
8x4.0kbits
0x16000 ->

 
GFX3 chips:

dd19.n2
8x8.0kbits
0x00000 ->


dd20.n3
8x8.0kbits
0x02000 ->


dd21.n4
8x8.0kbits
0x04000 ->

 
USER1 chips:

dd22.n6
8x8.0kbits
0x00000 ->


dd23.n7
8x8.0kbits
0x02000 ->

 
USER2 chips:

ddprom1.c1
8x256bits
0x0000 ->


ddprom2.j5
8x256bits
0x0100 ->


ddprom4.h10
8x256bits
0x0200 ->


ddprom5.k1
8x256bits
0x0300 ->


ddprom6.m12
8x256bits
0x0400 ->


ddprom3.h5
8x32bits
0x0500 ->