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Dog-Fight (Japan) ARCADE ROM


Technos 1984

Below is a table representhing the roms for Dog-Fight (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dogfgtj
Dog-Fight (Japan)
 
CPU1 chips:

bx00.52
8x8.0kbits
0x8000 ->


bx01.37
8x8.0kbits
0xa000 ->


bx02.36
8x8.0kbits
0xc000 ->


bx03.22
8x8.0kbits
0xe000 ->

 
CPU2 chips:

bx04.117
8x8.0kbits
0x8000 ->


bx05.118
8x8.0kbits
0xa000 ->


bx06.119
8x8.0kbits
0xc000 ->


bx07.120
8x8.0kbits
0xe000 ->

 
GFX1 chips:

bx17.56
8x8.0kbits
0x0000 ->


bx18.57
8x8.0kbits
0x2000 ->


bx19.58
8x8.0kbits
0x4000 ->

 
GFX2 chips:

bx08.128
8x8.0kbits
0x00000 ->


bx09.127
8x8.0kbits
0x02000 ->


bx10.126
8x8.0kbits
0x04000 ->


bx11.125
8x8.0kbits
0x06000 ->


bx12.124
8x8.0kbits
0x08000 ->


bx13.123
8x8.0kbits
0x0a000 ->


bx14.122
8x8.0kbits
0x0c000 ->


bx15.121
8x8.0kbits
0x0e000 ->


bx16.120
8x8.0kbits
0x10000 ->

 
PROMS chips:

bx20.52
8x32bits
0x0000 ->


bx21.64
8x32bits
0x0020 ->