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Do! Run Run (set 1) ARCADE ROM


Universal 1984

Below is a table representhing the roms for Do! Run Run (set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dorunrun
Do! Run Run (set 1)
 
CPU1 chips:

2764.p1
8x8.0kbits
0x0000 ->


2764.l1
8x8.0kbits
0x4000 ->


2764.k1
8x8.0kbits
0x6000 ->


2764.n1
8x8.0kbits
0x8000 ->

 
CPU2 chips:

27128.p7
8x16.0kbits
0x0000 ->

 
CPU3 chips:

bprom2.bin
8x512bits
0x0200 ->

 
GFX1 chips:

27128.a3
8x16.0kbits
0x0000 ->

 
GFX2 chips:

2764.m4
8x8.0kbits
0x0000 ->


2764.l4
8x8.0kbits
0x2000 ->


2764.j4
8x8.0kbits
0x4000 ->


2764.h4
8x8.0kbits
0x6000 ->

 
PROMS chips:

dorunrun.clr
8x256bits
0x0000 ->

 
dorunru2
Do! Run Run (set 2)
 
CPU1 chips:

p1
8x8.0kbits
0x0000 ->


l1
8x8.0kbits
0x4000 ->


k1
8x8.0kbits
0x6000 ->


n1
8x8.0kbits
0x8000 ->

 
CPU2 chips:

27128.p7
8x16.0kbits
0x0000 ->

 
CPU3 chips:

bprom2.bin
8x512bits
0x0200 ->

 
GFX1 chips:

27128.a3
8x16.0kbits
0x0000 ->

 
GFX2 chips:

2764.m4
8x8.0kbits
0x0000 ->


2764.l4
8x8.0kbits
0x2000 ->


2764.j4
8x8.0kbits
0x4000 ->


2764.h4
8x8.0kbits
0x6000 ->

 
PROMS chips:

dorunrun.clr
8x256bits
0x0000 ->

 
dorunruc
Do! Run Run (Do's Castle hardware)
 
CPU1 chips:

rev-0-1.p1
8x8.0kbits
0x0000 ->


rev-0-2.n1
8x8.0kbits
0x2000 ->


rev-0-3.l1
8x8.0kbits
0x4000 ->


rev-0-4.k1
8x8.0kbits
0x6000 ->

 
CPU2 chips:

rev-0-2.n7
8x16.0kbits
0x0000 ->

 
CPU3 chips:

bprom2.bin
8x512bits
0x0200 ->

 
GFX1 chips:

rev-0-5.a3
8x16.0kbits
0x0000 ->

 
GFX2 chips:

2764.m4
8x8.0kbits
0x0000 ->


2764.l4
8x8.0kbits
0x2000 ->


2764.j4
8x8.0kbits
0x4000 ->


2764.h4
8x8.0kbits
0x6000 ->

 
PROMS chips:

dorunrun.clr
8x256bits
0x0000 ->

 
spiero
Super Pierrot (Japan)
 
CPU1 chips:

sp1.bin
8x8.0kbits
0x0000 ->


sp3.bin
8x8.0kbits
0x4000 ->


sp4.bin
8x8.0kbits
0x6000 ->


sp2.bin
8x8.0kbits
0x8000 ->

 
CPU2 chips:

27128.p7
8x16.0kbits
0x0000 ->

 
CPU3 chips:

bprom2.bin
8x512bits
0x0200 ->

 
GFX1 chips:

sp5.bin
8x16.0kbits
0x0000 ->

 
GFX2 chips:

sp6.bin
8x8.0kbits
0x0000 ->


sp7.bin
8x8.0kbits
0x2000 ->


sp8.bin
8x8.0kbits
0x4000 ->


sp9.bin
8x8.0kbits
0x6000 ->

 
PROMS chips:

bprom1.bin
8x512bits
0x0000 ->