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Dragon Blaze ARCADE ROM


Psikyo 2000

Below is a table representhing the roms for Dragon Blaze and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dragnblz
Dragon Blaze
 
CPU1 chips:

2prog_h.u21
8x512.0kbits
0x000000 ->


1prog_l.u22
8x512.0kbits
0x000002 ->

 
GFX1 chips:

1l.u4
8x2.0Mbits
0x0400000 ->


1h.u12
8x2.0Mbits
0x0400002 ->


2l.u5
8x2.0Mbits
0x0800000 ->


2h.u13
8x2.0Mbits
0x0800002 ->


3l.u6
8x2.0Mbits
0x0c00000 ->


3h.u14
8x2.0Mbits
0x0c00002 ->


4l.u7
8x2.0Mbits
0x1000000 ->


4h.u15
8x2.0Mbits
0x1000002 ->


5l.u8
8x2.0Mbits
0x1400000 ->


5h.u16
8x2.0Mbits
0x1400002 ->


6l.u1
8x2.0Mbits
0x1800000 ->


6h.u2
8x2.0Mbits
0x1800002 ->


7l.u19
8x2.0Mbits
0x1c00000 ->


7h.u20
8x2.0Mbits
0x1c00002 ->


8l.u28
8x2.0Mbits
0x2000000 ->


8h.u29
8x2.0Mbits
0x2000002 ->


9l.u41
8x2.0Mbits
0x2400000 ->


9h.u42
8x2.0Mbits
0x2400002 ->


10l.u58
8x2.0Mbits
0x2800000 ->


10h.u59
8x2.0Mbits
0x2800002 ->

 
SOUND1 chips:

snd0.u52
8x2.0Mbits
0x000000 ->